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Whatelse73's avatar
Whatelse73
New Ace
7 years ago

EP mass shock "potency" problem in RNG

Could you PLEASE look at your AI's use of "potency" in arena? Every time I go up against an EP lead, that EP stuns 4 or 5 of my team and when my mass shock is done, I mostly stun 1 or 2. My potency can be twice that of the AI's EP and still get outdone by mass shock almost every time. If I get 4 or 5 I'm shocked myself (no pun intended) because it happens so rarely. I can understand if the other EP has 90-100% potency. Got it. But when I'm facing teams where the enemy EP (whether Gear 10, 11, 12) has 30 or 40% potency and stuns 5 out of 5, that is broken RNG. It shouldn't happen nearly as much as it does.

I even look at potency rates and tenacity rates. Hell I saw a CLS once with base potency stun 3 or 4 times against my team with 40ish% tenacity each. (I know, tenacity is BROKEN and they haven't fixed it yet.)

Just very irritating to take a team that SHOULD be landing shocks, stuns, ability blocks, etc., and doesn't against a team that SHOULDN'T be landing shocks, stuns, ability blocks, etc., but does at a higher rate. The AI is favoring itself in RNG and it is tiresome. (Yes, that includes the fleet AI that does more than abuse RNG for itself.)

If there's some other specific info that deals with that, I'd be happy to hear about it.

71 Replies

  • Bringing this back up again because it still pisses me off to no end.

    With Mods 2.0 are you going to "fix" the potency / tenacity debacle that it is? Pretty please? I'm just exhausted at the amount of times I watch R2 stun 90-100% of the time, meanwhile my EP who's maxed out, gear 12, zeta'd, etc., stuns 1-3 MOST of the time. Yes, maybe 5 times in a week he'll mass stun 100%. But the percentage of times that I'm not stunning everyone possible is abhorrent for the amount of time and effort I've spent building him into that position. R2 can stun my characters 3, 4, 5, 6 times in a row but my EP can't even mass stun everybody 1 time in a match on a normal basis.

    That's all I'm asking, look at the potency/tenacity debacle and do something to fix it so we don't have to deal with the failure consistency of characters that have specific abilities we should be able to rely on.

    Go ahead and tell me about the confirmation bias and all those other dopey college power words. I'm telling you my team is not working as effectively as your AI when one character's main ability isn't working even half as well as the AI's stun ability characters do. (including anyone who can do a stun, whether its a basic, a special, unique, etc.)