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4 years ago
As an early player, you will probably want to consider keeping all Critical Damage primary triangles (regardless of Set type, though of course you will probably want an offense or crit damage set on those characters as well), even without a speed secondary (though of course a speed secondary is ideal, % offense and % crit chance are also highly valuable secondaries there), as it will be the preferred triangle for (almost all) your Attackers - then start working on a trading down system, handing down non-speed CD triangles to your B and C squads until you can replace them all with speed secondaries and start selling off the non-speeds
All 3 right side mods (arrow, triangle, and cross) have a considerably lower drop rate than left side mods, and with multiple primaries available for each shape, it can take a long time to build up a solid inventory there.
Honorable mention to ‘matching’ crosses as well (things like Tenacity Set with Tenacity Primary, Potency/potency, or offense/offense) - these can often go farther with specialized characters who need to avoid being stunned/ability blocked, land crucial debuffs, or just maximize damage output than a few more ticks of speed - and again, you can use a hand-me-down system as you eventually replace them with speed secondary mods of the same type.
Hope that helps!
All 3 right side mods (arrow, triangle, and cross) have a considerably lower drop rate than left side mods, and with multiple primaries available for each shape, it can take a long time to build up a solid inventory there.
Honorable mention to ‘matching’ crosses as well (things like Tenacity Set with Tenacity Primary, Potency/potency, or offense/offense) - these can often go farther with specialized characters who need to avoid being stunned/ability blocked, land crucial debuffs, or just maximize damage output than a few more ticks of speed - and again, you can use a hand-me-down system as you eventually replace them with speed secondary mods of the same type.
Hope that helps!
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