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7 years ago
"DarkHelmet1138;c-1588394" wrote:"Dunedain;c-1588374" wrote:"DarkHelmet1138;c-1588371" wrote:
The same thing that it does to any attacker that is a glass cannon. It kills them. There are other ways around this. You could try using a tank to divert some of the damage. You could use a toon to get offense down on toons that are likely to one shot. Could put thrawn in your team and fracture high dmg toons. There are ways in other words. It is less broken then allowing some toons to have constant foresight and never able to take dmg or be killed which seems to be what you're suggesting.
Never suggested constant foresight...I only suggested that the mechanic actually work. Unavoidable attacks doesnt seem broken to you? That also makes it all the more easier for the AI on defense...has the luxury not to worry if an attack lands or not lol
The point is that there are some toons that have foresight a lot and spread it. Gmy has foresight a lot with both zetas. He can also spread it to the whole team. Put in with some other toons that gain foresight easily, and you essentially have a team that can't be damaged. So there's a counter to that. It's irresistible attacks. And it is limited to only a few toons so foresight still has its uses and the toons that beat foresight can be beaten with other toons that can't beat a foresight team very easily. So in a way it creates a bit of a rock paper scissors situation. The problem is your trying to beat rock with scissors and complaining that it doesn't work. Instead you could just use paper.
Numerous counters to foresight existed long before irresistible attacks became a super trend. Typically 4 out of 5 toons of the current meta have "This attack can't be evaded".... you've basically just made one mechanic obsolete with a new one, nothing more. you didnt get anywhere
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