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- @Pyrefly
Nice bunch of data, thanks for putting it together. Was just looking at it to try to draw insight on where investment makes sense, and came up with question.
Why credits per GP? Seems like (at least for kind of analysis I interested in - i.e. what best bang per buck) you would want the inverse, i.e. GP per credit.
Since you already have data in a spreadsheet, could you maybe add columns for GP per credit (incremental, and cumulative)? Thanks.
Did you look at the payback in GP on lower dot mods? "stohelit;c-1237197" wrote:
@Pyrefly
Why credits per GP? Seems like (at least for kind of analysis I interested in - i.e. what best bang per buck) you would want the inverse, i.e. GP per credit.
Mathematically speaking, they tell you the same information. Mostly, people are just looking for which is more efficient, and either one will tell you what you want to know, just in inverse order.
And GP/credits would be a tiny fraction of a number, unless you did GP/1k credits, which also just needlessly complicates things.
Just think of the credits/GP kind of like a cost. Lower cost is more efficient."stohelit;c-1237197" wrote:
Did you look at the payback in GP on lower dot mods?
I did. Anything other than 5-dot Mods is just not worth it. Spending the same amount of money on a 4-dot Mod as a 5-dot Mod will always yield less GP. For example, a L11 5-dot Mod costs 115k and gives 99 GP. A L13 4-dot Mod costs more (124k), but gives less (88.5 GP).
I'm not saying don't use the ones you already have leveled, but I wouldn't waste the credits leveling up any 4-dot Mods specifically with TB in mind.- Screen shotted this and am going to share with my guild. Thanks @Pyrefly
- Well 7* gear 6 or 7 without spending carbanti hairdryer mk3 holo and other hard came by, gives your toon about 8k power. Best bang for your bucks
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