"Ninjah9;c-1873051" wrote:
"willennium;c-1871029" wrote:
"Unknownhost;c-1870517" wrote:
ive been playing dooku a long time, 2015 start account, dooku one of my first couple characters to 7 star and until his update has always been on my sith team.
after the update due to a couple of zetas i was saving for i didnt train his new omega immediately... when i did though i must say it is noticable how much LESS damage he gets to contribute due to hiding in stealth after using the new omega ability. it was a detrimental upgrade. havent done the math but it was a pretty obvious change. no clue however as to how much survivability the stealth brings to the table really as it didnt seem to make a huge difference outside of without doubt reducing his counter attack opportunities.
all together...i regret training the new omega finally, and would not train it if given the opportunity to do it over.
Exactly what I'm trying to say. His new "Riposte" hits through protection, but only if he's counterattacking. While stealth does increase his survivability, it wastes that awesome new ability by reducing the chances he's targeted in the first place. Granting him crit immunity or something would've been much better. His fighting style is heavily influenced by fencing and he's known for moving so gracefully, so it would've made more sense lore-wise as well.
This exactly ?
The omega really makes no sense, and only hinders his strengths. He gets "Riposte" for 2 turns then stealth for 2 turns. Unless hes the last one on his team he almost never counters.
I had this same problem with Droideka, I felt that his ability that increases his tm gain when opponents take turns, greatly reduces the total possible stacks of charge he can get. Remember he will already be gaining tm from GG lead, and b2. The second I leveled the ability all the way I instantly regretted it.
Remember in the early release footage he unloaded like 40+ stacks on BB-8 and did like HK-47 level damage. Leveling up his unique pretty much guranties that will never happen...