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UbbeOdinson2332's avatar
UbbeOdinson2332
New Traveler
1 month ago

Grand Arena Matchmaking is flawed.

After months of losing to OP players that are 2-5mil higher gp than I am i am tired of it. Yes I get some fair matches but it is rare. My Ally code is 652-762-737. Again, I have had some fair matches but not many compared to time and time again of being matched against someone I have absolutely no chance at defeating. EA support told me that if enough players didn't enter then the system picks random players and yeah I guess they do and those players I have 0 chance of defeating. Can we all come together and get EA to make a fair game or is that to much to ask?

5 Replies

  • UbbeOdinson2332 wrote:

    After months of losing to OP players that are 2-5mil higher gp than I am i am tired of it. Yes I get some fair matches but it is rare. My Ally code is 652-762-737. Again, I have had some fair matches but not many compared to time and time again of being matched against someone I have absolutely no chance at defeating. EA support told me that if enough players didn't enter then the system picks random players and yeah I guess they do and those players I have 0 chance of defeating. Can we all come together and get EA to make a fair game or is that to much to ask?

    When one incorrect thread isnt enough.....

    https://forums.ea.com/discussions/swgoh-strategy-and-tips-en/grand-arena-matchmaking-/13088384

  • Unfortunately, this kind of matchmaking seems to satisfy everyone, even though it should have been reworked long ago to match players fairly instead of putting you in situations where you have no chance of winning.

  • UbbeOdinson2332 wrote:

    I have absolutely no chance at defeating.

    9kfmp7rcamrf wrote:

    putting you in situations where you have no chance of winning.

    When you make statements like this, CG will not listen.  You simply do not understand the system well enough to make suggestions on what is broken and what needs to change.

    What you're suggesting is literally impossible.  If you have no chance of winning, your opponent has no chance of losing.  If an account is low Carbonite and wins just 45% of their games, they're climb quite quickly due to the huge amount of positive squish in the league.  

    Unless you're actively not trying (or a special circumstance) you're winning between 35%-65% of your games.  If you're not, then you're doing something very wrong.

    In almost all situations you stand a very good chance of winning, or the match up wouldn't exist.  If you cannot understand that, you simply do not understand the system; you probably should not be commenting on how to make it better.

    If however, you stated "zero/no chance of having a competitive engaging match up" then you have a point.  Playing a vastly more experienced roster because that player isn't engaging in the environment as often as they could, is not fun.  Nor is it within the spirit of the intended rules.

    However, I think a suggestion on how to fix that has been put forward.  

    I dunno though, most of the guys making these 'no chance' comments seem very similar.  I get the feeling one or two people are making new accounts to troll or to champion the argument.

    TLDR:  You need to change your rhetoric to stand a chance of being heard.  Right now your argument is too flawed to take seriously.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    1 month ago
    UbbeOdinson2332 wrote:

    Thank you, I will try to word it better.

    I agree there's a problem......I don't think many would say there isn't a problem.  In no way should your first GAC experience be against a 12 million GP account that rarely plays.  On what planet is that OK and a good advertisement for SWGOH or GAC?

    However, can you tell me how an activity score would not fix that issue?

    "Each player is given an activity score, that doesn't affect rewards in any way.  The max Activity Score is +10 and the minimum is -10.  Players are matched on Skill Points (as they are now).  However, instead of playing the nearest 7 players to them, there is a secondary matching system which is the Activity Score.  Players play players with the same Activity Score, rather than the nearest 7 on the table.

    If you score 0-10 points in a GAC with 0-1 attempts you score -2 AS points.

    If you battle more than once, but not more than teams deployed in 1 zone (or 2 battles in total for leagues with only 1 team defence zones) you score -1 AS points.

    If you battle up to the amount of teams for 2 zones (3 battles for 1 defence zone leagues) you score 0 AS points.

    If you battle up to the amount of teams deployed for 3 zones (4 battles for 1 defence zone leagues) you score 1 AS point.

    If you battle as many times as there are defensive teams (or 5+ battles/full clear for 1 defence zone leagues) you score 2 AS points.

    As stated earlier +10 and -10 are the max/min scores, so once you hit these numbers you hit a ceiling/floor until you start to lose/gain AS points."

    I think this is a very simple and elegant way of fixing GAC.

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