Forum Discussion
- I'm doing the same thing I've been doing and hoping my roster is good enough for me to compete/contribute. Been playing since January of '16, mostly as F2P.
"UltimateSeaDog;c-1225476" wrote:
"JacenRoe;c-1224418" wrote:
"UltimateSeaDog;c-1224361" wrote:
"JacenRoe;c-1223211" wrote:
"UltimateSeaDog;c-1222575" wrote:
"JacenRoe;c-1222531" wrote:
I'm happily preparing for Territory Battles by farming all the toons I can, and checking the forum daily for info.
I'm begrudgingly preparing for gear 12 by daily bashing my head against a concrete wall to simulate how that's going to feel.
It's not gonna be that bad...
just max out your current arena team (i.e. for Baze do all the g11 pieces you can).
Did I mention that right now I have 28 characters waiting on stun cuffs? 28. And that doesn't mean they need 1 each. Snowtrooper needs 8 stun cuffs to get to max gear. 8. For one character. 8 cuffs. He is single handedly the reason I abandoned the idea of a Veers+Trooper team even though I have Veers, and Shoretrooper at 7*. I need an entire team's worth of gear for one character, so it's not worth the resources.
That doesn't mean I think I need to have every character max gear. I understand the reason behind the grind, and having to allocate a steady, gated amount of resources. But the current gear gate and horrible drop rates for cuffs, and guns are sufficient to stifle my progress to a brutally slow creep for years to come exactly as it is. The idea of a new gear gate layered on top of that without any easing of the current one is as appealing to me as diving into a wood chipper.
My hope is that the new Territory Battles give out some generous amounts of older gear along with the slow, steady, measured amounts of new gear. This would ease the burden/imbalance of some really old characters being very poorly thought out when it comes to the amount of hard to get gear items they need. (8 cuff Snowtrooper being an example)
However if the new gear pieces require 60-100 cuffs to make a piece, then the wood chipper will start to look very inviting.
500 crystals a day + 100 from booster + ~80 from daily challenges makes 680, minus the 150 from energy and 50 for a hard node you have 480. 20 stun cuffs is 580, but with the energy you have you can get a few more, i.e. 1 stun cuff every 2 days. works for me.
Coming in first, and not doing any refreshes even though at least 1 is required for getting daily guild coins? That's your solution? Exactly how many people does that work for?
Minus 150 crystals for energy. Please lean to read.
Seriously, every level 85 playing properly is in a shard chat and can get rank 1 easily.
Someone already pointed that out, and I acknowledged it. You also need to learn to read.
Secondly, not everyone on an arena leaderboard can take first with thousands of people sharing payouts. So add math to your curriculum.- I've been playing the game
"Boba_The_Fetter;c-1225804" wrote:
I've been playing the game
+1
With information we have so far, it looks like g12 will be mainly for whales, so I will wait for oficial introduction.- By staring at all the furnaces I don't have
"Algeroth;c-1226902" wrote:
"Boba_The_Fetter;c-1225804" wrote:
I've been playing the game
+1
With information we have so far, it looks like g12 will be mainly for whales, so I will wait for oficial introduction.
People keep saying this, but it just seems like unfounded cynicism to me. Diverse roster does not equal only for whales.
To be clear: NONE of the information we have gotten so far even slightly indicates that G12 will be mainly for whales.- Weekend farming for hoth soldier 2/5 on sat and 0/5 sun, that brings my 4 day total tooo drumroll please 2/20!!!!!!!!!!!!!!
"Liamtbqh;c-1222576" wrote:
Crying in a corner at my lack of Raid gear as it is
+1
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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