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TheLightandDark's avatar
7 years ago

Is potency over 100% pointless?

As the title states. I have several characters with ~110% potency. Is that 10% completely wasted? I wouldn't think potency could go higher than 100
  • Only against specific characters such as CLS who can have massive tenacity is that much potency worthwhile.
  • "Fahrius;c-1385855" wrote:
    "Creepioo;c-1385848" wrote:
    I believe Characters such as Sidious (Zeta Unique) or Tarkin (Aoe) would benefit from greater then 100%


    And bounty hunters!


    This... The more potency, the more health pool boba lead... Which helped to finish mod challenge... (hoth hans healing made much easier though)

  • "Creepioo;c-1385856" wrote:
    @Kyno could you explain this

    "tenacity - potency = chance to resist"

    Do you mean minus or vs

    I thought it was

    If potency is greater then tenacity
    Debuff will always land except there is always 15% base chance to resist.

    And then if tenacity is higher then potency
    of attacker has 0% chance to land a debuff

    Is this wrong?


    Yes, it's incorrect.

    Tenacity minus potency equals resist chance(can not be lower the 15%)

    So Yoda has a 75% tenacity, while FOTP has 50% potency, Yoda has a 25% chance to resists debuffs from FOTP.
  • Absolutely not. Over 100% potency is preferable to debuff reliant characters. In the end your adjusted potency after calculations will always be lower than 100%

    If you can be over 100% over their tenacity that would be even better, but that’s realistically impossible. 115% potency is 100% debuff land rate after the first roll if the enemy has 0 tenacity.

    Go up as the enemies tenacity goes up.
  • "Bennehftw;c-1386043" wrote:
    Absolutely not. Over 100% potency is preferable to debuff reliant characters. In the end your adjusted potency after calculations will always be lower than 100%

    If you can be over 100% over their tenacity that would be even better, but that’s realistically impossible. 115% potency is 100% debuff land rate after the first roll if the enemy has 0 tenacity.

    Go up as the enemies tenacity goes up.


    There is always a 15% chance to resist. so going up to 100% is a waste unless you are facing a toon with 85% tenacity, which is rare outside of raids. unless a skill says "cannot be resisted" there is no 100% land rate.
  • I had time when my Palp had more than 100% potency. When he was a leader he couldnt stun anyone. Even Rebels. I had to lower his potency and the same fights were with stuns. I have no idea what to think about this case. Potency was to high?
  • "Waqui;c-1385458" wrote:


    Difference in level between the two opponents also has effect.


    Can you provide a citation for this? This is very interesting news for me if true!

    "Gawejn;c-1386055" wrote:
    I had time when my Palp had more than 100% potency. When he was a leader he couldnt stun anyone. Even Rebels. I had to lower his potency and the same fights were with stuns. I have no idea what to think about this case. Potency was to high?


    No. No matter how high your potency is, enemies ALWAYS have 15% resist chance (unless an ability specifically says it's unresistable like Thrawn's fracture.) You just got really unlucky.
  • "Zombie961;c-1397594" wrote:
    Unless you're Tarkin, yes


    don't forget bounty hunters ;)

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