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- Not many use Jedis.
And not many use healers. "YaeVizsla;c-1535310" wrote:
"CCyrilS;c-1535297" wrote:
I see. Been a long time since I looked for lumi shards lol. So basically they're both easily farmable so that shouldn't be much of a consideration to OP's original question.
Uh... no.
Barriss has a lot of competition, both for standard energy and guild currency, while there are very few good buys competing with Luminara.
But if you're looking for the best, that shouldn't be a factor. OP didn't ask for easiest to get. If barriss were only available on a single 20 energy node, then maybe the length of time required would be a factor. So again I was only referring to farmability. OP can decide off it's worth it.- SkipSpoontsRising NewcomerBarris. Luminaria is a pos compared
"MaathFaseli_1;c-1538159" wrote:
Call me crazy but I say lumi. I know barris is the clear choice, but lumi offers dmg to the team, and an ability block every other turn. Also most of those toons are 1 shots or 3 at most so 20% heal isnt much help. The ideal zgj team would be zgj, ezra, yoda, gk, and then aayla/jka/ben/r2.
I'm pretty close to what you're suggesting... Based on the responses I've received in this poll, I slotted in Ezra (and took out Ahsoka).
So now I've got Qui Gon Gin (zeta lead), Yoda, Ezra, Luminara, and Jedi Knight Anakin.
I'm a long way away from General Kenobi, but once I get him to 7 star, I will probably replace my healer completely.- Da_BauersNew SpectatorI have Aayla 7* but not promoted, waiting on credits, she's one of my favorite Jedi. Jedi assist with +50% damage is pretty sweet, stun on critical, as well as her counter chance.
As for the original Q, if it's for arena, Luminara because she hits harder. But in general remove your healers from arena and just hit for max damage/debuffs/stuns. "Vendi1983;c-1557951" wrote:
I have Aayla 7* but not promoted, waiting on credits, she's one of my favorite Jedi. Jedi assist with +50% damage is pretty sweet, stun on critical, as well as her counter chance.
As for the original Q, if it's for arena, Luminara because she hits harder. But in general remove your healers from arena and just hit for max damage/debuffs/stuns.
Good advice, if this was about 2 yrs ago- I remember reading that the consensus was Lumi first, then Barriss eventually. I 7*-ed Lumi early, while Barriss languishes near the bottom of my roster (4*, level 50-60, middling Gear & Mods). My Lumi's only level 74, Gear 9. But I use her a lot.
Everyone says healers get less important near end-game. So it seems designed for Lumi to be the quicker farm, with abilities designed for early-to-mid player levels. Then, just before healers become unnecessary, your Barriss is now properly leveled and geared, with abilities suited for high-damage opponents.
I will get around to advancing Barriss one of these days. She's pretty far back in line, but if I felt I had to, I could push her higher fairly quickly.
But, personally, I prefer Luminara. Some reasons why:
*Luminara's not a horrible traitor!
*Luminara has better headgear. (Seriously, I call her the "Space Nun". And I want to build a team involving her & Vissas Marr, A.K.A: "Lady Lampshade", + like Leia, Assaj, etc. Call the team "Fashion Shoot".
*Luminara's Ability Block comes in handy.
*Barriss's basic lightsaber attack does about as much damage as a kiss from Granny.
So, Luminara first, Barriers eventually. - "Barriers"? Ha!
Oops. - Jedis are wack.
And nobody uses healers.
So... - Bariss first then Hermit at longer term.
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