"+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns" Does that Heal Over Time buff count to trigger this? So a toon gains Offense Up, triggering that part of her Leadership, giving them a Heal Over Time. Does that HOT trigger the L to give the toon a total of 2 HOT buffs?
"SpencersSocks;c-1778741" wrote: Also no matter what anybody says it is not best to put sion and sith trooper in a lineup with luminara..... like seriously....
Also this...you're nerfing your own Traya team.
Agreed, but different is fun. Like beating a corvette with a corolla. It can be done, its a waste of resources, has limited uses, but fun. Luminara is the Corolla
"crzydroid;c-1778396" wrote: I think number of defenses can sometimes be misleading because they can occur when someone underestimstes a team and preloads them with tm, and the next couple of hits also underestimate.
I think your team has a defensive-oriented set up. But I think some of its success is due to people looking at this weirdly matched team with a Lumi lead and sending in fourth rate teams against it. If people stopped to think of a hard counter, it would probably go down more quickly.
But this is the whole point of TW. Doing exactly this wins you a match. They waste 3-4 B teams on her. Then 1-2 A teams and you are way ahead in the math.
Not that I'm advocating breaking up those teams to run with her, but strange teams like this are exactly what gets you an advantage in TW. Its best if done with otherwise unused toons though. Can see a Royal Guard or Gam Guard or SF or K2 benefiting.
Maybe on a large scale. It's not worth putting a zeta on Lumi to try.
If everyone started doing it, people would know to think about the hard counter--no wasted teams advantage, and s ton of wasted zetas.
"crzydroid;c-1778396" wrote: I think number of defenses can sometimes be misleading because they can occur when someone underestimstes a team and preloads them with tm, and the next couple of hits also underestimate.
I think your team has a defensive-oriented set up. But I think some of its success is due to people looking at this weirdly matched team with a Lumi lead and sending in fourth rate teams against it. If people stopped to think of a hard counter, it would probably go down more quickly.
But this is the whole point of TW. Doing exactly this wins you a match. They waste 3-4 B teams on her. Then 1-2 A teams and you are way ahead in the math.
Not that I'm advocating breaking up those teams to run with her, but strange teams like this are exactly what gets you an advantage in TW. Its best if done with otherwise unused toons though. Can see a Royal Guard or Gam Guard or SF or K2 benefiting.
Maybe on a large scale. It's not worth putting a zeta on Lumi to try.
If everyone started doing it, people would know to think about the hard counter--no wasted teams advantage, and s ton of wasted zetas.
Zetas are not to hard to come by. I don't regret it.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
As someone who has zetad her leadership in the past, you are wrong. It may work in that setup, but it is probably one of the 5 worst zetas in the game.
I get 9+ successful defenses each territory war by setting her in the front line.
I would argue that her zeta is purpose built, but can be used with any team. I regret it way less than my kru zeta, who on paper has a way better zeta, but it only effects a bunch of bunk 1st order toons. Her zeta adds massive territory war defense ability if used in the right team. Sith trooper will stack 15+ heal over times, and even other heal over times trigger the added heal over time. St and other tanks instantly heal to 100% health each turn.
Matter of opinion, but her zeta with the right team always has one of the highest defensive survivability for territory wars, way better than pheonix, and almost on par with scoundrels.
Maybe agaisnt low/mid tier guilds, but against decent guilds that won't work at all
Why the hate? My guild is not low tier. I've been playing since a couple months after launch. I like to theory craft and tried lots of lineups. Zeta luminara works well on defense in territory wars and works very well with sith trooper and sion. Very high defensive survivability. Only a good zeta for that one aspect of the game, but works great.
its not hate at all pal https://swgoh.gg/p/464571671/ this is you right? 93m guild is a low tier guild (around 150 is mid, over 180 is decent) your guild doesnt even have a single traya, just 1 revan and g10... as i've i said, it may work in that level, but when playing in higher brackets that lumi team will get crushed
For someone who has been playing since launch that roster seems rather lacking.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
As someone who has zetad her leadership in the past, you are wrong. It may work in that setup, but it is probably one of the 5 worst zetas in the game.
I get 9+ successful defenses each territory war by setting her in the front line.
I would argue that her zeta is purpose built, but can be used with any team. I regret it way less than my kru zeta, who on paper has a way better zeta, but it only effects a bunch of bunk 1st order toons. Her zeta adds massive territory war defense ability if used in the right team. Sith trooper will stack 15+ heal over times, and even other heal over times trigger the added heal over time. St and other tanks instantly heal to 100% health each turn.
Matter of opinion, but her zeta with the right team always has one of the highest defensive survivability for territory wars, way better than pheonix, and almost on par with scoundrels.
Maybe agaisnt low/mid tier guilds, but against decent guilds that won't work at all
Why the hate? My guild is not low tier. I've been playing since a couple months after launch. I like to theory craft and tried lots of lineups. Zeta luminara works well on defense in territory wars and works very well with sith trooper and sion. Very high defensive survivability. Only a good zeta for that one aspect of the game, but works great.
its not hate at all pal https://swgoh.gg/p/464571671/ this is you right? 93m guild is a low tier guild (around 150 is mid, over 180 is decent) your guild doesnt even have a single traya, just 1 revan and g10... as i've i said, it may work in that level, but when playing in higher brackets that lumi team will get crushed
For someone who has been playing since launch that roster seems rather lacking.
Wow, again, hate central. Never once did I reccomend the zeta. I said no regrets on my end. Yes, I have played since launch, but i am mostly free to play, and a collector. Ive spend a grand total of $50 on this game since it came out.
You guys are completely ridiculous by getting this upset. You can get 2 full zeta mats a month, and not every zeta is meant to be op. ITS A GAME! the purpose is to have fun, and do what you like. Is my roster lacking? Of course. But I have some of the best scoundrels you've ever seen, and one dangerous tusken shaman.
Have fun with the game. The luminara zeta works great for me right now and its funny, because in my case it works.
Honestly, 22 zetas in and the only 1 i kind of regret is KRU, because I'm nkt a huge 1st order fan.
But in all seriousness I play the game because its fun. Outside of SWGOH, nobody in my life, including me cares about my standing in SWGOH.
About SWGOH Strategy & Tips
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