CG, why does Maul not 100% target CAT and why does Piett not 100% open with a mark on LV? I don't even have LV and I'm genuinely disappointed by how easily I'm beating him with JMK.
Are you guys serious? Do you guys just dislike DS teams? I don't understand how you could make JMK AI smart enough to always pass the cooldown decrease to CAT and have her always kill shot someone, but you can't do something similar for a DS team.
Before that, you made JMK AI smart enough to always pass the buff to the tank so they had perma damage immunity. I'm genuinely wondering if you guys don't think to test this stuff or if you just have a vendetta against DS arena teams.
Please fix that. I'd like to stop winning with 5 toons still standing vs the newest meta.
"biglippedbeast;c-2308578" wrote: Use lv maul and 3 tanks; don’t spam maul second special just keep it close to 5 stacks to constantly increase cool downs; make your squad more tanky lv is basically see 2.0; you just need to make it to second ult and then he Kills everything even if it’s like 3/4 vs him
Make more Tanky as in add more tanks? What is your setup?
I’ve won using lv maul rg shore +piett/Gideon/vader anyone
I think the best team right now if you wanna use him in arena is the one everyone runs; lv maul piett rg vader. The 3 tank option (or 2 tanks + Gideon) is nice for like tw when you don’t wanna break up teams but tbh I almost time out every round.
"Saada;c-2309195" wrote: It may not help a huge amount but the dark side characters used with lv need their ai tweaked. Piett doesn't mark lord vader and darth vader doesn't use mm on their first turns, maul doesn't target cat. If all these happened then it would atleast make it harder to counter on defence then what it is atm.
Don't get me wrong I definitely think the AI needs tweaked on this, Piett should always mark LV so it calls him to assist, he can take the taunt he's beefy enough. DV not using MM is from the EP days, where using AoE first would fill his TM and then he would MM and use all of them, which makes sense on that team but not anymore. His AI should know which leader he has and adjust accordingly. Maul targeting CAT won't change much though because JMK can simply wait a turn to use his CD reduction and she can still get it off. But changing just the AI isn't gonna be enough here, LV needs kit tweaks as well because as I see it, you use his ult at 100% and you get an ability block immediately, then do nothing for 5 turns while you can't build more ult. 5 turns is a long time to do nothing
Disclaimer: Everything below refers to the 5v5 format. I have no experience in regards to his 3v3 performance.
Pretty much only went up against JMK, CAT, GAS, AT, GK teams so far, some easier ones with R7 avg and some nearly fully maxed out ones with R8 across the board and mod sets like +190 on JMK (CD triangle, offense cross) and +165 on CAT (CD triangle and offense cross). On offense he's fine and can actually full auto those JMK teams after the initial manual targeting on CAT for the cooldown increase (will come to that later). I gotta say though that before entering the 2nd or even 3rd ult, the fun factor isn't really there, mainly due to the lack of dmg in the team. LV hits like a wet noodle and Maul can't even trigger the savior on GK with full seething spam and burning all 5 stacks if the GK is propperly modded. As others have alrdy pointed out LV's ultimate is pretty lame. Sure, he upgrades himself, gets a bonus turn and does his nice locked ability block AoE (only 1 turn ability block though) but then you just hope for his ult state to end as soon as possible (unfortunately you have to endure 5 turns) - you actually feel uncomfortable while he's in his 1st ult. That's a serious design flaw, you should never feel bad and hope for it to end when your GL is in it's ult state. On defense he sucks. But I see this mainly as a problem due to bad AI. Especially Maul doesn't act smart and not only uses his CD increase randomly but also doesn't set himself up for a follow up CD increase next turn - something that he does when he only starts on 3 stacks of anguish against non Kenobi teams. There he actually starts off with his AoE to get 5 stacks and wait for his frenzy to trigger and give him another turn to then use his CD increase. It would be so much better if he would do this aswell against CAT and it would also counter the attempt of JMK users to just wait with the CD reset for 1 turn because Maul could increase CDs again. Examples: vs JMK, CAT scenario #1 (JMK uses his CD reset immediately): LV AoE -> JMK CD reset on CAT -> Maul seething rage + CD increase on CAT (4 stacks of anguish left) -> Maul seething rage on GK (3 stacks left) -> Maul AoE (back to 5 stacks) -> ... battle goes on untill it's Mauls turn again -> Maul seething rage + CD increase again (4 stacks left) -> Maul seething spam on GK vs JMK, CAT scenario #2 (JMK saves his CD reset): LV AoE -> JMK 1st special on himself -> Maul seething rage + CD increase on CAT (4 stacks of anguish left) -> Maul seething rage on GK (3 stacks left) -> Maul AoE (back to 5 stacks) -> ... battle goes on untill it's JMKs turn again -> JMK CD reset on CAT -> Maul seething rage + CD increase on CAT again (4 stacks left) -> Maul seething spam on GK Other flawed AI's: Piett - not using his mark on LV first but instead starting off with his AoE DV - using his AoE first instead of going straight into MM and not only get several turns and feeding LV with underestimated stacks but also not spreading out those ability blocks Bug / can't be WAI: LV decreasing his mastery when activating his ult because an opponents SLKR has siphoned LV's allies' mastery into negatives
Things that I wish would be changed/fixed to increase Vaders defensive viability (right now even a JML with mostly "leftover" jedi can 1 shot a full R9 LV - and keep in mind that R9 is a huge boost to all those tank chars surrounding LV - as could be seen on Xaereths stream yesterday where he technically 1 shot a full R9 LV team with JML, KAM, GMY, Shaak and Jolee if he would've used Jolees revive at the end): 1) AI fixes (see above) 2) a buff to his ultimate - several things that could be used here: increase duration on that locked ability block, reduce duration of his ult stance so he can start charging up his next ult sooner, grant healing for the team, lots of buffs for the team (buffs = mastery = good), reduce cooldowns on his specials so he can use them more frequently, add undispellable buff and healing immunity to his AoE, protect his allies by putting a mark on him and stealth on all his allies, etc. 3) have RG also heal non-empire dark side characters, maybe by a lower percentage like 4% and with the condition that the allied leader must be an empire character
The thing is his ultimate, besides gaining mastery, is meant to make his move set better whereas Kenobi outright buffs himself with more offence, counters etc and he even reduces his speed which you’re happy for because you want him to stay in high ground for longer. It’s a fine alternate but the gain to his move set is pathetic, the basic hits for a third damage, woohoo 3x trash damage. His first special also hits for true damage, woohoo some more trash damage (I think this move should ramp up and hit really hard but oh well). The second special makes you ability blocked for 1 turn, woohoo, Nihilus does it better with his force drain via cooldown increase. His moves need to do more in ultimate instead of the snoozefest joke additions they do now. Why doesn’t one special increase LV’s stats and another buffs the team whilst the basic does something else unique.
Vindictive Strike in ult: no idea honestly
Dark Harbinger in ult: This attack also deals true damage, Buff Immunity and Healing Immunity cannot be cleansed and Lord Vader gains 1% Mastery (stacking) for each stack of Underestimated.
Unshackled Emotions in ult: Inflict Ability Block for 1 turn which can't be dispelled or resisted, increase target enemy's cooldowns by 2 and Dark Side ally Mastery gain is doubled.
- helps ramp up both Vader and his team a lot quicker while in ult which, in turn, makes each ult activation afterwards stronger with greater mastery gain. Simply takes it from a slow gain to a fast one.
It seems no matter what the comp is either for Lord Vader teams or JMK teams that Maul does not consistently increase CAT's cooldowns. Sometimes he does, sometimes he doesn't. On the flip side, JMK always resets CAT's cooldowns to start the fight.
Is the LV/Maul AI working as intended? Or is something wrong?
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