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Airoge's avatar
9 years ago

Magmatrooper

Does anyone know how durable this guy is? Ive been considering a few arena teams that aim to take forever to kill when ran by ai

Been considering the following:
  • (Leader)Old Ben - harder to kill than dooku I think, and evasion leadership is a must
  • Rg - no explanation neccisary
  • Vader - lots of health, slow as all heck but since getting him I like him, and slow to kill
  • GS - cause everyone needs some damage, but the gamorrean looks interesting if i can find a way to get him
  • MagmaTrooper - i was considering fives for all his health but with magmas turn manipulation would he be better?


    No clue how this would be but i need to come up with a team that is hard to beat cause i lose a lot of ranks overnight.

    Opinions? And any advice on MT would be appreciated.
    • He's meh. Nice health pool, lots of TM gain from debuffs, but he hits like a wet noodle.
      The fact that you can accidentally attack counter attackers with his basic is annoying too.
    • so you would go with fives over him, he has a lot of health as well and a lot of ppl love him so probably smarter
    • "Egor;356786" wrote:
      so you would go with fives over him, he has a lot of health as well and a lot of ppl love him so probably smarter


      Yes. Though the counter changes affected him a bit, I think Fives is still reliable.

      The only situation I'd go for MT instead is if you plan to run an Empire team.
    • Ive meen tempted to for ds missions, but a good arena team is more important atm

      Thanks for the help
    • I am too farming for Magma and bringing him to at least 5*. He has lot of health and decent attack plus the turn meter manipulation. So he will be a nice addition to weaken a strong team in GW. I think he will pair nice with ST Han. He can provide some more turns to the team.
    • I like my Magmatrooper paired with my Magnaguard100. My Magnaguard has an Omega shard for his standard attack, thus raising his damage considerably...which I plan to do very soon w/ my Magmatrooper. Anyway, my point is the two are gr8 as tanks especially when they get down to the very end of fights & have to trade licks w/ 1-2 opponents. Buuuut, my main draw is that they are a killer controller pair. Even w/ a slow poke leader like Lumi, they can add nearly a whole extra round of attacks in most opening rounds. Considering that Magnaguard is hitting possibly up to 3x in some rounds, (w/ Omega shards, he now does solid damage *2500* on par w/ most standard attacks) you can bring a lot of damage to teams before RG's/Chewies/etc get a chance to control. It's a weird off-the-beaten-path choice of characters, but it works.

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