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Bill0207's avatar
7 years ago

Mod set for sion

Just wondering what is the best mod set to put on sion. My first thought was offence but wasn't sure. Maybe even offence and speed? Those of you running him what do you use?
  • "C1pher_Five;c-1555992" wrote:
    Speaking in a broader term, how do you mod the Sith team?

    Palpatine, Vader, Nihilus, Sion, +1 (Thrawn, Shoretrooper, Sith Trooper, Tarkin, Assassin...)


    I have the beginnings of a Sith team going now and I have 6 5-dot potency mods on Palpatine. Protection on triangle and diamond. Potency and speed secondaries on whichever were my best mods available. Haven't spent much energy spamming potency mods yet. He's at 91% potency and runs like a clock. Speed is 185 I think.

    Vader is similar with four P mods, two health mods. Speed is just under 180. Potency around 65%.

    Like I said it's just beginning but I like what I see with it when I roll them out as my B team in GW.

    I know I can get the speeds much higher but I like overcoming tenacity whenever possible.
  • Health/prot on Palp Thrawn and Sion. Vader needs crit chance. I tried crit damage on him but his natural crit is so low it was wasted. Crit chance triangle on Nihilus for same reason.

    Speed on everyone. My Sion is 4*. Everyone g11. I have Palp lead and Sion zeta. Vader 226, Thrawn 251, Sion 220, Palp 200, Nihilus 190something. Enough to get me 40-100 range on Dec 2016 shard surrounded by full gold teams with 5-8 zetas each. Ive essentially stopped farming mods for now, but will restart soon.
  • A sith team really needs to be as speedy as possible. I run a speed set with a potency set on Palp, with protection primaries on the circle, cross, and triangle, at about +100ish Total. Speed and CC or health sets on thrawn with protection primaries on triangle and circle and offense on the cross ( ~120 total, offense cross is only because it's the highest speed one I had available). Optimally you want Sion to go before nihilus if you don't run Vader ( like I normally don't) by TM swapping with thrawn. My nihilus is at a little over +110 speed iirc, and against other zzEP teams he will always go as soon as their Vader pops his aoe, allowing some quick cooldown increases. If you use sith trooper, stack as much protection and tenacity as you can, since he is only there to soak up damage and throw offense down around. Sith really don't need a ton of extra offense from mods, since they really function by overwhelming the other team with TM gain, stuns, CD increases, and Nihilus's annihilate. Once you get those debuffs to stick and expire/reapply, the battle will quickly accelerate. Speed, protection, and potency to put it simply.
  • @Vendi1983 Potency Mods are really not needed on Sith, IMHO. Potency Cross on Vader and EP might help some, but full sets are not needed. Palpatine lead gives a lot of potency bonus and they have large base potency to start. Better to go with Health and Protection (and speed of course).
  • Simply put, in a standard EP squad it should go something like this:

    Vader: best of your speed. He has to be the fastest. He is the turbo charger to your tm manipulation.
    EP: speed/protection/potency. He needs to be fast, and assuming you have his unique zetad then protection is his lifeline. Potency helps but isn't really necessary as his lead gives 35%.
    Sion: speed & protection/health. And if you can a little potency. Some like crit damage triangle but if he does his dps falls to 0 and is useless so I want him to survive. He is the tank! Also he has to have his unique zeta to function properly.
    Thrawn: speed. Simple.
    DN: speed/protection. Speed equals more force drains and dispels. And annihilate.

    My current speed lineup is : DV, Sion, EP, Thrawn, DN.