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icanectc's avatar
7 years ago

MODS 2.0 ugh!

CG,

Your outward intentions of MODs 2.0 was 1) eliminate speed as the primary necessity and 2) make less used kits more valuable.

But in doing so you have made speed even more important. And not only that have monitized our efforts to try and get speed. The chances are just awful. Some folks are getting crazy good speed turns and others not so much. This is making it extremely difficult.

I feel like i have a solid green Grey or blue hell even purple or gold mod with 8-12 speed and proceed to upgrade it. The fact is if you speed on a mod doesn't go into the 20s it's useless. So i spend slicing material only to watch a potentially great mod turn to utter garbage. We need options to re-roll stats. Discarding it to oblivion because it's stuck at 8-12 speed after spending huge resources on slicing material sucks to no end.

To top it off it seems that mod challenges give absolute garbage mods now.

What gives?

27 Replies

  • "Snowlock2017;c-1679321" wrote:
    "Kyno;c-1678061" wrote:
    "Roopehunter;c-1678018" wrote:
    Theres lots of complaints here, but +1 to the core issue: CG said they wanted to decrease the popularity of speed, and yet, thats the only stat everyone thinks is best.


    Just because we think that doesnt make it true. It will take a long time to overcome the farming we did. Nothing happens over night.


    Nonsense. Who goes first wins. It wasn't just the mod changes, but also the nerfing of tanks (giving everyone and their brother a clear, or clears, or mass clears) that has made speed the most important stat by far. You can't let someone else go first because you don't have a character that can soak up the damage that first turn caused, either in terms of real damage or some other catastrophic buff or debuff.



    I don't remember any specific nerf. Also, when you say whoever goes first wins (btw it should be whomever goes first), does that mean whomever has the fastest raid Han can never lose?
  • "Trystan_Spyder;c-1678064" wrote:
    "Kyno;c-1678061" wrote:


    Just because we think that doesnt make it true. It will take a long time to overcome the farming we did. Nothing happens over night.


    But, at least in terms of arena, it IS still true. He who goes first, wins. There's a few edge cases where speed isn't the best fit, but for the most part the goal is to be faster than the other guy.

    Speed is still King.


    I am not the fastest on my shard in any meta since droids were a thing. I make it to the top 5 no every day.

    speed rules, but who goes first doesn't always win.
  • @icanectc

    Poster was referring to how every other character they release now can cleanse taunt off of enemies or just ignore it all together. If you were a bit slower you could hide behind a really strong tank. For example, with Revan that's a completely useless strategy now. Heck even OB+GK: Revan will make EVERYONE on his team ignore that combo.
  • "Vendi1983;c-1679442" wrote:
    @icanectc

    Poster was referring to how every other character they release now can cleanse taunt off of enemies or just ignore it all together. If you were a bit slower you could hide behind a really strong tank. For example, with Revan that's a completely useless strategy now. Heck even OB+GK: Revan will make EVERYONE on his team ignore that combo.


    Well that's interesting assumption.

    And imo crude thinking of tanks being nerfed because certain characters can bypass ut. It's only natural for toons to be able to bypass taunt in certain cases. Revans mark acts like a forced taunt you can target anyone with taunt or marked. Nest can ignore taunt. But not everyone can and gk ob taunts can be extremely annoying even with taunts up. So i wouldn't classify that as a Nerf but appreciate yiu trying to shed light on what op was attempting to say.



    "Kyno;c-1679428" wrote:
    "Trystan_Spyder;c-1678064" wrote:
    "Kyno;c-1678061" wrote:


    Just because we think that doesnt make it true. It will take a long time to overcome the farming we did. Nothing happens over night.


    But, at least in terms of arena, it IS still true. He who goes first, wins. There's a few edge cases where speed isn't the best fit, but for the most part the goal is to be faster than the other guy.

    Speed is still King.


    I am not the fastest on my shard in any meta since droids were a thing. I make it to the top 5 no every day.

    speed rules, but who goes first doesn't always win.


    That is true you can be slower and still win but not muuuuuch slower. The fact is mod slicing is flawed and i think asking for further improvements to that system isn't out of left field.
  • "Boov;c-1679682" wrote:
    Are you not choosing a mod with a more favourable primary, secondary or mod set over more raw speed more often than you did before?


    I disagree with the OP that speed has become more important. Speed is still king, and I think they need to continue to find ways to balance it, but mods 2.0 is a step in the right direction.

    I’m kind of paying the price right now because my strategy for farming mods in the past was to seek out gold mods with speed secondaries regardless of set or primary stat. I ignored those green and blue mods that would give +10 speed. I didn’t farm mods in cantina by set. For a while I had the best speed mods, because I gave myself more rolls for those +20 speed secondaries and had a few of them. But they are all mismatched. Now everyone else is upgrading those +10-15 speed sets they made and ending up with better mods than me, because mine are so mismatched.

    While I’m annoyed at how the mod changes hurt me personally, I do believe this is a better way of doing it.
  • "icanectc;c-1678024" wrote:
    "Austin9370;c-1678015" wrote:
    Well I had 0, +20 speed mods prior to the change, and now I'm approaching 10. I think you're a little misguided...


    Just because you got RNG luck to get 10 mods with +20 speed doesn't mean we are misguided.

    Like i can control which mods upgrade speed..............


    Am I just that lucky?

    Or I invested heavily in mods prior to mods 2.0 and I had a lot I could upgrade....You make your own luck based on your effort.
  • "Austin9370;c-1679727" wrote:
    "icanectc;c-1678024" wrote:
    "Austin9370;c-1678015" wrote:
    Well I had 0, +20 speed mods prior to the change, and now I'm approaching 10. I think you're a little misguided...


    Just because you got RNG luck to get 10 mods with +20 speed doesn't mean we are misguided.

    Like i can control which mods upgrade speed..............


    Am I just that lucky?

    Or I invested heavily in mods prior to mods 2.0 and I had a lot I could upgrade....You make your own luck based on your effort.


    I have invested heavily in mods since day 1. However post 2.0 i have been extremely unlucky with speed upgrading. So yes, your rng has just happened to be better for you than me. All of my a tier mods in 1.0 zero upgraded speed and i was left in the dust. My only choice now is farming new mods and upgrade them by slicing and see if speed upgrades.

    Essentially i am starting 50% over. I have had exactly 1 mod out of probably 100 get speed to upgrade over 20 and a huge amount of resources wasted on those thay stayed at 5-12. That is the part that is super annoying.

    I guess we have always competed in some resemblance of luck with mods 1.0 but now with 2.0 speed skews are getting crazy disparity unlike before. Maybe im imaging it i dunno. All im saying is making an option to re roll mods that turned garbage after slicing i think many people would be in favor of such a cange. I don't get all these people who just throw shade as if im whining im trying to highlight a problem and see if we can get improved changes.

    I try to write my posts in an informative non whiny way maybe im failing I dunno. Just trying to have constructive feedback.

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