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7 years ago
That's my understanding as well. If the attacking character has 50% crit chance and you have a crit avoidance arrow maxed out, then the effective CC of the attacker is 26%. Same applies to dodge and accuracy.
To your second question as to whether or not an offense set makes more sense... I don't know. It becomes a bit more complicated if you're running a CD set with a CD primary triangle. I'd probably say, yes, offense makes more sense against Traya if your effective CC (mods+leader+unique ability bonuses) is below 80% but add that no way in heck I'm moving mods around. I have my arena team tuned for raids and there is no joy in moving mods around.
To your second question as to whether or not an offense set makes more sense... I don't know. It becomes a bit more complicated if you're running a CD set with a CD primary triangle. I'd probably say, yes, offense makes more sense against Traya if your effective CC (mods+leader+unique ability bonuses) is below 80% but add that no way in heck I'm moving mods around. I have my arena team tuned for raids and there is no joy in moving mods around.
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