Forum Discussion
8 years ago
"TheDude420;c-1009010" wrote:
So formula to resist a negative status effect is: Enemy Tenacity - Your Potency = Chance to Resist (but cannot be less than 15%).
That being said, what is the optimal potency for Palp (or anyone, really) in arena?
The best tenacity I've seen usually runs in the 65% range, so am I correct in thinking anything over ~50% potency would be a waste? This is especially applicable under an Palp lead, with an extra 32% potency baked in.
Sorry I never responded. I wanted to verify the answer with my Guildmate who is our resident expert and forgot to respond. HMU via PM anytime I ignore you in the future lol.
Anything over ~50% will be a waste. As soon as you hit 15% failure chance, you can't lower it anymore, and ~65% tenacity is the most you see. I should mention that tenacity up/down is +-99900%, so you will always resist with tenacity up, and have the base 15% chance with tenacity down.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,728 PostsLatest Activity: 2 months agoRelated Posts
Recent Discussions
- 4 days ago
- 8 days ago
- 11 days ago