Forum Discussion
5 years ago
"Dryff;c-2020862" wrote:"Woodroward;c-2020618" wrote:"Juzz;c-2019652" wrote:
You are considering all the secondaries being the same type and are adding the extra .6 from linear on each instance. I am considering each instance.
Anyways as is top end value, you'll never get to the 253 max. 2958 is what I meant (was an error of wrinting as i had to change comma for point and did it wrong, it was less that 2 mins after posting that I saw the wrong decimal point placed and edited).
2958 vs 2990 is not that much anyway.
I wasn't including any ability multipliers.
I am not assuming all secondaries are the same. I calculated the max, and then provided a formula for specific secondaries.
This is why you are my go-to for the stat calculations in this game :D
Just so I'm understanding this correctly, if I'm choosing between a flat bonus and percent, I use this:
X = (Flat Offense Mod Bonus) / (% Offense Mod Bonus)
If Character Offense > X, then use the % bonus
If Character Offense < X, then use the flat bonus
To the OP, it seems like almost any G13 (at any relic level) will benefit from "equal" Offense % vs. Flat Offense secondaries, if you're looking for a general rule.
Right on the money.
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