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"DarkHelmet1138;c-1972154" wrote:
"Woodroward;c-1972146" wrote:
"DarkHelmet1138;c-1972138" wrote:
"Woodroward;c-1972136" wrote:
"DarkHelmet1138;c-1972135" wrote:
"Woodroward;c-1972116" wrote:
"DarkHelmet1138;c-1971974" wrote:
For those that don't like the gg nuke team, it won't last long once the meta shifts. It requires the opponent to have lowered defense from ferocity to work.
This is not true. They land enough debuffs on their own to equal ferocity. Ferocity just replaces their debuffs as they drop off. This team will beat any team without tm on damage or some high tenacity schtick.
Do you really think the next meta won't have ridiculously high defense or tenacity or something that makes them also counter gg as well as darth revan?
It's not just that ferocity is a debuff that makes darth revan vulnerable. Ferocity turns your defense into offense, making that team particularly vulnerable.
I never said that any team could win. But there are plenty of ways already to control gg even at relic 7 with g12 toons alone. Stun, fracture, tenacity up, protection up, just to name a few.
I run ep lead with triumvirate against it in arena and gg usually gets at least one aoe off but unlike the darth revan most of my team survives and can control the team long enough to annhilate him fairly easily.
A bastilla lead works too because the protection up allows you to take enough hits to survive him.
There are already too many ways to counter him out to have him be arena viable in a non darth revan arena.
Who was predicting what the next META will have? Certainly not I. I was merely correcting an erroneous statement that GG nuke works because of Ferocity... it does not.
Ferocity lowers the defense of the sith empire characters. This plays a role in them being one shot by his aoe. I have run teams that don't use ferocity and they typically survive a few attacks and all you have to do is kill gg and the battle is won.
Look the only time Sith Empire actually has any defense whatsoever against the GG nuke team that can be affected by ferocity is when Darth Malak is below 50% health, and then it's only him, and only marginal.
It literally makes no difference to the GG nuke team. They have removed all the SE's defense before ferocity comes into play in between their own defense pen, the defense pen they get from T3, and defense down from 88.
Ferocity was the idea behind the original idea for the nuke team, but the evolved nuke team could really kind of care less about it.
Nothing in gg kit lowers defense for the gg nuke team. His leadership lowers it by 50% but gg isn't in the lead for the nuke team.
Ferocity lowers se defense by 15% per stack. So it does come into play.
Look I've done the math. First 88 cuts everyone's defense in half. Then T3 gives everyone massive defense pen which when combined with their own has a greater total than the defense the sith empire have left.
This isn't supposition. This is why they say T3's 2nd zeta and the g12 Stun Gun are mandatory for the comp to work.
Sorry but you're wrong. Ferocity can't lower their defense past 0%. it doesn't help like that. Nor is it even necessary."Woodroward;c-1972171" wrote:
"DarkHelmet1138;c-1972154" wrote:
"Woodroward;c-1972146" wrote:
"DarkHelmet1138;c-1972138" wrote:
"Woodroward;c-1972136" wrote:
"DarkHelmet1138;c-1972135" wrote:
"Woodroward;c-1972116" wrote:
"DarkHelmet1138;c-1971974" wrote:
For those that don't like the gg nuke team, it won't last long once the meta shifts. It requires the opponent to have lowered defense from ferocity to work.
This is not true. They land enough debuffs on their own to equal ferocity. Ferocity just replaces their debuffs as they drop off. This team will beat any team without tm on damage or some high tenacity schtick.
Do you really think the next meta won't have ridiculously high defense or tenacity or something that makes them also counter gg as well as darth revan?
It's not just that ferocity is a debuff that makes darth revan vulnerable. Ferocity turns your defense into offense, making that team particularly vulnerable.
I never said that any team could win. But there are plenty of ways already to control gg even at relic 7 with g12 toons alone. Stun, fracture, tenacity up, protection up, just to name a few.
I run ep lead with triumvirate against it in arena and gg usually gets at least one aoe off but unlike the darth revan most of my team survives and can control the team long enough to annhilate him fairly easily.
A bastilla lead works too because the protection up allows you to take enough hits to survive him.
There are already too many ways to counter him out to have him be arena viable in a non darth revan arena.
Who was predicting what the next META will have? Certainly not I. I was merely correcting an erroneous statement that GG nuke works because of Ferocity... it does not.
Ferocity lowers the defense of the sith empire characters. This plays a role in them being one shot by his aoe. I have run teams that don't use ferocity and they typically survive a few attacks and all you have to do is kill gg and the battle is won.
Look the only time Sith Empire actually has any defense whatsoever against the GG nuke team that can be affected by ferocity is when Darth Malak is below 50% health, and then it's only him, and only marginal.
It literally makes no difference to the GG nuke team. They have removed all the SE's defense before ferocity comes into play in between their own defense pen, the defense pen they get from T3, and defense down from 88.
Ferocity was the idea behind the original idea for the nuke team, but the evolved nuke team could really kind of care less about it.
Nothing in gg kit lowers defense for the gg nuke team. His leadership lowers it by 50% but gg isn't in the lead for the nuke team.
Ferocity lowers se defense by 15% per stack. So it does come into play.
Look I've done the math. First 88 cuts everyone's defense in half. Then T3 gives everyone massive defense pen which when combined with their own has a greater total than the defense the sith empire have left.
This isn't supposition. This is why they say T3's 2nd zeta and the g12 Stun Gun are mandatory for the comp to work.
Sorry but you're wrong. Ferocity can't lower their defense past 0%. it doesn't help like that. Nor is it even necessary.
I'm assuming you're referring to the defense down that ig has a 50% chance to land. Since ferocity also lowers tenacity by 15% per stack, it plays a role on whether the defense down lands. If it does, you are correct, that the defense can go to zero where ferocity doesn't matter for dmg.
But it does raise the chance of the debuff landing in the first place and it lowers defense in the case that the defense down is resisted, which from the kit it is resisted quite often. It only has a 50% chance on getting past the first test. Then it has a 15% chance of being resisted even with high potency so a 42% chance to land if you have 100% more potency than your opponent has tenacity and less if you have low potency or they have high tenacity.
But against teams tgat don't have ferocity and have some decent tenacity (either naturally or through mods) the defence dow is going to land on one or two characters on average. On a sith empire team it'll still be 3 or so but they all effectively give themselves 75% defense down whether it lands or not. That's enough to make one shotting them easy."DarkHelmet1138;c-1972191" wrote:
"Woodroward;c-1972171" wrote:
"DarkHelmet1138;c-1972154" wrote:
"Woodroward;c-1972146" wrote:
"DarkHelmet1138;c-1972138" wrote:
"Woodroward;c-1972136" wrote:
"DarkHelmet1138;c-1972135" wrote:
"Woodroward;c-1972116" wrote:
"DarkHelmet1138;c-1971974" wrote:
For those that don't like the gg nuke team, it won't last long once the meta shifts. It requires the opponent to have lowered defense from ferocity to work.
This is not true. They land enough debuffs on their own to equal ferocity. Ferocity just replaces their debuffs as they drop off. This team will beat any team without tm on damage or some high tenacity schtick.
Do you really think the next meta won't have ridiculously high defense or tenacity or something that makes them also counter gg as well as darth revan?
It's not just that ferocity is a debuff that makes darth revan vulnerable. Ferocity turns your defense into offense, making that team particularly vulnerable.
I never said that any team could win. But there are plenty of ways already to control gg even at relic 7 with g12 toons alone. Stun, fracture, tenacity up, protection up, just to name a few.
I run ep lead with triumvirate against it in arena and gg usually gets at least one aoe off but unlike the darth revan most of my team survives and can control the team long enough to annhilate him fairly easily.
A bastilla lead works too because the protection up allows you to take enough hits to survive him.
There are already too many ways to counter him out to have him be arena viable in a non darth revan arena.
Who was predicting what the next META will have? Certainly not I. I was merely correcting an erroneous statement that GG nuke works because of Ferocity... it does not.
Ferocity lowers the defense of the sith empire characters. This plays a role in them being one shot by his aoe. I have run teams that don't use ferocity and they typically survive a few attacks and all you have to do is kill gg and the battle is won.
Look the only time Sith Empire actually has any defense whatsoever against the GG nuke team that can be affected by ferocity is when Darth Malak is below 50% health, and then it's only him, and only marginal.
It literally makes no difference to the GG nuke team. They have removed all the SE's defense before ferocity comes into play in between their own defense pen, the defense pen they get from T3, and defense down from 88.
Ferocity was the idea behind the original idea for the nuke team, but the evolved nuke team could really kind of care less about it.
Nothing in gg kit lowers defense for the gg nuke team. His leadership lowers it by 50% but gg isn't in the lead for the nuke team.
Ferocity lowers se defense by 15% per stack. So it does come into play.
Look I've done the math. First 88 cuts everyone's defense in half. Then T3 gives everyone massive defense pen which when combined with their own has a greater total than the defense the sith empire have left.
This isn't supposition. This is why they say T3's 2nd zeta and the g12 Stun Gun are mandatory for the comp to work.
Sorry but you're wrong. Ferocity can't lower their defense past 0%. it doesn't help like that. Nor is it even necessary.
I'm assuming you're referring to the defense down that ig has a 50% chance to land. Since ferocity also lowers tenacity by 15% per stack, it plays a role on whether the defense down lands. If it does, you are correct, that the defense can go to zero where ferocity doesn't matter for dmg.
But it does raise the chance of the debuff landing in the first place and it lowers defense in the case that the defense down is resisted, which from the kit it is resisted quite often. It only has a 50% chance on getting past the first test. Then it has a 15% chance of being resisted even with high potency so a 42% chance to land if you have 100% more potency than your opponent has tenacity and less if you have low potency or they have high tenacity.
But against teams tgat don't have ferocity and have some decent tenacity (either naturally or through mods) the defence dow is going to land on one or two characters on average. On a sith empire team it'll still be 3 or so but they all effectively give themselves 75% defense down whether it lands or not. That's enough to make one shotting them easy.
Actually the AoE that lands the defense down will be used before anyone has ferocity on the SE side. Also 85% is the maximum debuff rate, and that can be reached by having 15% less potency than your opponent has tenacity. Well modded Nuke teams have 100% potency, so teams with 115% tenacity or more will have a chance of getting more than minimum resists on debuffs. Really ferocity doesn't help debuffs land for the nuke team either.
I take first in arena with GG Nuke every day. Yesterday I defeated a Reliced Padme team with it to take first.- This post is adorable. DR mirror matches are decided by who has the fastest BSF. Essentially, OP wants arena determined purely on luck.
In full disclosure as I have a nuke team and malak team, I will say that they have similar investments. "C_Augustus1;c-1972234" wrote:
DR mirror matches are decided by who has the fastest BSF.
I see this :alot: and it's not correct."Woodroward;c-1972209" wrote:
"DarkHelmet1138;c-1972191" wrote:
"Woodroward;c-1972171" wrote:
"DarkHelmet1138;c-1972154" wrote:
"Woodroward;c-1972146" wrote:
"DarkHelmet1138;c-1972138" wrote:
"Woodroward;c-1972136" wrote:
"DarkHelmet1138;c-1972135" wrote:
"Woodroward;c-1972116" wrote:
"DarkHelmet1138;c-1971974" wrote:
For those that don't like the gg nuke team, it won't last long once the meta shifts. It requires the opponent to have lowered defense from ferocity to work.
This is not true. They land enough debuffs on their own to equal ferocity. Ferocity just replaces their debuffs as they drop off. This team will beat any team without tm on damage or some high tenacity schtick.
Do you really think the next meta won't have ridiculously high defense or tenacity or something that makes them also counter gg as well as darth revan?
It's not just that ferocity is a debuff that makes darth revan vulnerable. Ferocity turns your defense into offense, making that team particularly vulnerable.
I never said that any team could win. But there are plenty of ways already to control gg even at relic 7 with g12 toons alone. Stun, fracture, tenacity up, protection up, just to name a few.
I run ep lead with triumvirate against it in arena and gg usually gets at least one aoe off but unlike the darth revan most of my team survives and can control the team long enough to annhilate him fairly easily.
A bastilla lead works too because the protection up allows you to take enough hits to survive him.
There are already too many ways to counter him out to have him be arena viable in a non darth revan arena.
Who was predicting what the next META will have? Certainly not I. I was merely correcting an erroneous statement that GG nuke works because of Ferocity... it does not.
Ferocity lowers the defense of the sith empire characters. This plays a role in them being one shot by his aoe. I have run teams that don't use ferocity and they typically survive a few attacks and all you have to do is kill gg and the battle is won.
Look the only time Sith Empire actually has any defense whatsoever against the GG nuke team that can be affected by ferocity is when Darth Malak is below 50% health, and then it's only him, and only marginal.
It literally makes no difference to the GG nuke team. They have removed all the SE's defense before ferocity comes into play in between their own defense pen, the defense pen they get from T3, and defense down from 88.
Ferocity was the idea behind the original idea for the nuke team, but the evolved nuke team could really kind of care less about it.
Nothing in gg kit lowers defense for the gg nuke team. His leadership lowers it by 50% but gg isn't in the lead for the nuke team.
Ferocity lowers se defense by 15% per stack. So it does come into play.
Look I've done the math. First 88 cuts everyone's defense in half. Then T3 gives everyone massive defense pen which when combined with their own has a greater total than the defense the sith empire have left.
This isn't supposition. This is why they say T3's 2nd zeta and the g12 Stun Gun are mandatory for the comp to work.
Sorry but you're wrong. Ferocity can't lower their defense past 0%. it doesn't help like that. Nor is it even necessary.
I'm assuming you're referring to the defense down that ig has a 50% chance to land. Since ferocity also lowers tenacity by 15% per stack, it plays a role on whether the defense down lands. If it does, you are correct, that the defense can go to zero where ferocity doesn't matter for dmg.
But it does raise the chance of the debuff landing in the first place and it lowers defense in the case that the defense down is resisted, which from the kit it is resisted quite often. It only has a 50% chance on getting past the first test. Then it has a 15% chance of being resisted even with high potency so a 42% chance to land if you have 100% more potency than your opponent has tenacity and less if you have low potency or they have high tenacity.
But against teams tgat don't have ferocity and have some decent tenacity (either naturally or through mods) the defence dow is going to land on one or two characters on average. On a sith empire team it'll still be 3 or so but they all effectively give themselves 75% defense down whether it lands or not. That's enough to make one shotting them easy.
Actually the AoE that lands the defense down will be used before anyone has ferocity on the SE side. Also 85% is the maximum debuff rate, and that can be reached by having 15% less potency than your opponent has tenacity. Well modded Nuke teams have 100% potency, so teams with 115% tenacity or more will have a chance of getting more than minimum resists on debuffs. Really ferocity doesn't help debuffs land for the nuke team either.
I take first in arena with GG Nuke every day. Yesterday I defeated a Reliced Padme team with it to take first.
For IG to land the debuff it goes through 3 tests.
First it only has a 50% chance to try per his kit. Most newer kits skip this one and have 100% chance to try.
Second it has to get through the 15% resist chance.
Then if it gets that far, it does the tenacity/potency check. Basically tenacity minus potency equals chance to land with thos test.
Ferocity does play a role in that last test if it's on a character.
And as for your second point, padme teams aren't that great on defense. I beat them when I see them easily as well. All it takes is thrawn fracturing padme and the team falls apart.
And my original point wasn't that darth revan was the only team that gg nuke could beat on offense only that when the meta shifts and there are less darth revan teams to prey on, there will be less gg nuke teams since they work particularly well vs darth revan and not much better than other teams vs other teams. And they don't hold on defense all that well as it is. Or at least it's easy for me to send in a three meta ago team with only fair mods and mostly g12 and have a nearly 100% win rate.
I never said it wasn't viable to climb just that it'll likely not be a counter for the next meta. Though I'll admit my experience is mostly with the team on defense and yours appears to be on offense. That could make the difference.- Tbh most of these comments are super unrelated to OPs point and unhelpful and that’s why he is having to say the same thing over and over. These forums can be really unhelpful sometimes apart from direct questions which are hyper efficiently answered by a lot of helpful people.
I think the problem is in the game design. I think this was an unforeseen team that is unintended and actually super powerful in arena. The game balance is not in control and it’s not their intention to have undergeared teams beating top tier teams, but with a whole game of kits, the characters are what they are and certain unforeseen exploit type teams are bound to come up. I don’t think there’s much that can be done at this point and there’s no controlling the situation.
Also people are saying that other teams destroy this team and it’s a hard counter to DR, and I could be wrong but tbh, I’ve not really seen that. I went up against droid squads with my g12 jkr and padme lineups and got trashed. With ipd zeta you can’t get buffs, so no crit immunity and GG smacked all my toons in one. Ironically the only squad I beat it with was my g12 DR. That’s what I use against it now, haven’t tried many others. I don’t see how it’s a hard counter to DR. There’s nothing about dr that makes this a particular hard counter for that team, and it certainly wasn’t intended. It’s just a superpowered team that beats DR on offense. The lineup is superpowered against anyone. Huge hits from GG and you can’t target him so he will get more huge hits especially with the ai not targeting t3. The opening hit alone is like 90k aoe I think, and you get that every time they wipe out a droid. A couple of those will wipe out pretty much any team and you will always have the team going first doing its opening damage at the beginning.
Again it’s not intended it’s just a team that got thrown together because the kits meshed into something that works in an off brand haphazard way. I understand OP’s complaint and I do think it’s an accidental result of poor game design but there’s nothing that can be done to control it at this point. "Cardiff0;c-1972247" wrote:
Tbh most of these comments are super unrelated to OPs point and unhelpful and that’s why he is having to say the same thing over and over. These forums can be really unhelpful sometimes apart from direct questions which are hyper efficiently answered by a lot of helpful people.
I think the problem is in the game design. I think this was an unforeseen team that is unintended and actually super powerful in arena. The game balance is not in control and it’s not their intention to have undergeared teams beating top tier teams, but with a whole game of kits, the characters are what they are and certain unforeseen exploit type teams are bound to come up. I don’t think there’s much that can be done at this point and there’s no controlling the situation.
Also people are saying that other teams destroy this team and it’s a hard counter to DR, and I could be wrong but tbh, I’ve not really seen that. I went up against droid squads with my g12 jkr and padme lineups and got trashed. With ipd zeta you can’t get buffs, so no crit immunity and GG smacked all my toons in one. Ironically the only squad I beat it with was my g12 DR. That’s what I use against it now, haven’t tried many others. I don’t see how it’s a hard counter to DR. There’s nothing about dr that makes this a particular hard counter for that team, and it certainly wasn’t intended. It’s just a superpowered team that beats DR on offense. The lineup is superpowered against anyone. Huge hits from GG and you can’t target him so he will get more huge hits especially with the ai not targeting t3. The opening hit alone is like 90k aoe I think, and you get that every time they wipe out a droid. A couple of those will wipe out pretty much any team and you will always have the team going first doing its opening damage at the beginning.
Again it’s not intended it’s just a team that got thrown together because the kits meshed into something that works in an off brand haphazard way. I understand OP’s complaint and I do think it’s an accidental result of poor game design but there’s nothing that can be done to control it at this point.
How do you know it wasn't an intentional counter.
And it is quite easy to beat on defense if you know what you're doing.
I use ep, traya, sion, nihilas, and dark bastilla.
The team is tanky enough at g12 to rarely lose anyone if the enemy gg goes first and uses an aoe. Once I go, I have fear, an aoe dispel to remove the taunt, a mass stun to help control gg, isolate, and anhilate when I'm ready to kill gg. It's a pretty easy win against an r7 gg.
The strategy is pretty simple. Remove the taunts, keep fear, stun, isolate, and any other imobilizing debuffs on gg when possible. Play around with others while waiting for anhilate. Try not to kill anyof them but it's not required to win. Typically you can survive 3 or 4 aoes before you die. And nihilas gets stacking health for any debuffs on traya or sion so I've never had him taken out. And realistically you can have just nihilas survive. Annihilate gg and clean up on his own."Cardiff0;c-1972247" wrote:
Tbh most of these comments are super unrelated to OPs point and unhelpful and that’s why he is having to say the same thing over and over.
People disagreeing that anything needs to be done /= unrelated comments"TVF;c-1972264" wrote:
"Cardiff0;c-1972247" wrote:
Tbh most of these comments are super unrelated to OPs point and unhelpful and that’s why he is having to say the same thing over and over.
People disagreeing that anything needs to be done /= unrelated comments
Either that or it's trolling. Because the op posts a "wah, I don't like this team post," we should all just echo it and demand a nerf.
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