Forum Discussion

Fjreisat's avatar
7 years ago

R2's Combat Analysis zeta vs. zeta lead Palp

I was thinking to spend my next zeta on CA. However, with all the debuffs being dispelled with it, I wonder if this zeta would actually hurt against Palp lead due to all the TM gain for them.

I suspect the results may vary based on what kind of team R2 is in. My arena team is CLS / Wiggs / R2 / rHan.
  • Any debuffs will feed turn meter as you already know so you have to weigh the outcome. If you use raid han to stun the enemy vader then go after Palp with max damage if you can kill him fast enough you should be fine.
  • "RefugeAssassin;c-1569195" wrote:
    Any debuffs will feed turn meter as you already know so you have to weigh the outcome. If you use raid han to stun the enemy vader then go after Palp with max damage if you can kill him fast enough you should be fine.


    The effects of the leader ability don't disappear with the leader's death, so the speed Palp is killed is largely irrelevant to the question asked.

    Yes, you want him gone so your rebels aren't losing health each turn, but once Palp is dead the rest of the opposing squad will still be gaining TM on buff expiry.
  • Use Enfys that dazes to turn off the TM gain from Palp teams and you can put the zetas on CA. Also Enfys is LS so will benefit from the zetas of R2.
  • "Fjreisat;d-171941" wrote:
    I was thinking to spend my next zeta on CA. However, with all the debuffs being dispelled with it, I wonder if this zeta would actually hurt against Palp lead due to all the TM gain for them.

    I suspect the results may vary based on what kind of team R2 is in. My arena team is CLS / Wiggs / R2 / rHan.


    R2 it is then :) You won't regret it. Plus he's kind of a plug and play character that works in any team :)
  • "CoastalJames;c-1569365" wrote:
    "Fjreisat;d-171941" wrote:
    I was thinking to spend my next zeta on CA. However, with all the debuffs being dispelled with it, I wonder if this zeta would actually hurt against Palp lead due to all the TM gain for them.

    I suspect the results may vary based on what kind of team R2 is in. My arena team is CLS / Wiggs / R2 / rHan.


    R2 it is then :) You won't regret it. Plus he's kind of a plug and play character that works in any team :)


    So you think CA zeta is overall a net positive against the Palpatine meta?
  • "Fjreisat;c-1569546" wrote:
    "CoastalJames;c-1569365" wrote:
    "Fjreisat;d-171941" wrote:
    I was thinking to spend my next zeta on CA. However, with all the debuffs being dispelled with it, I wonder if this zeta would actually hurt against Palp lead due to all the TM gain for them.

    I suspect the results may vary based on what kind of team R2 is in. My arena team is CLS / Wiggs / R2 / rHan.


    R2 it is then :) You won't regret it. Plus he's kind of a plug and play character that works in any team :)


    So you think CA zeta is overall a net positive against the Palpatine meta?


    Actually- excuse me - I'd go for Number Crunch first.

    And yes, a net positive.
  • "CoastalJames;c-1569780" wrote:
    "Fjreisat;c-1569546" wrote:
    "CoastalJames;c-1569365" wrote:
    "Fjreisat;d-171941" wrote:
    I was thinking to spend my next zeta on CA. However, with all the debuffs being dispelled with it, I wonder if this zeta would actually hurt against Palp lead due to all the TM gain for them.

    I suspect the results may vary based on what kind of team R2 is in. My arena team is CLS / Wiggs / R2 / rHan.


    R2 it is then :) You won't regret it. Plus he's kind of a plug and play character that works in any team :)


    So you think CA zeta is overall a net positive against the Palpatine meta?


    Actually- excuse me - I'd go for Number Crunch first.

    And yes, a net positive.


    Already zeta'd NC. ;)

    Thank you!
  • "ChristophIV;c-1569198" wrote:
    "RefugeAssassin;c-1569195" wrote:
    Any debuffs will feed turn meter as you already know so you have to weigh the outcome. If you use raid han to stun the enemy vader then go after Palp with max damage if you can kill him fast enough you should be fine.


    The effects of the leader ability don't disappear with the leader's death, so the speed Palp is killed is largely irrelevant to the question asked.

    Yes, you want him gone so your rebels aren't losing health each turn, but once Palp is dead the rest of the opposing squad will still be gaining TM on buff expiry.


    I know but he is squishy and you can usually take him out very quickly compared to the other Sith then start working on Vader or DN, depending on the team comp and ff course its situational. I was giving a 2 part answer.