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8 years ago
"JohnnySteelAlpha;c-1160856" wrote:
This seems really vulnerable to a Tarkin lead DT / DN / Thrawn +5th lead
Put +1 CD on them with DT aoe leading off, that eliminates Rex ten up and FOST taunt for a while and FOST is slow - fracture GK round 1 ... destroy Rex and use DN to +1 them at the end of round 1 / early round 2. Tarkin will have neg effects on all of them.
Could probably use the 5th as EP or DK - EP shock spam all over the place - or use DK aoe and target Rex once GK is fractured by Thrawn so that DT dazes him. Fractured GK, +2 CD on FOST, and a dazed Rex with +1 CDs and no tank protection seems a pretty easy squad. Thrawn should also be on +2 CD and unable to use abilities until his 3rd turn.
in theory u seem right, in practice a good whale will have moded it so that it doesn't depend only on first turn... and then the Rex mechanism make it catch up real fast (especially if u use dt that crits a lot) and it ends up being a much better combo than tarkin.
But yeah this setup efficiency is contingent on great modding ... so not a easy-to-use toolbox like Tca is
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