@Mizake_Mizan
At the end of each turn, if any other ally took damage that turn, Royal Guard gains 5% Turn Meter. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Unless we're using a different language, the dev notes do suggest that RG is capable of taunting multiple times, out of turn.
As for poe, there were plenty of reasons why he was nerfed. Do you see calls for ackbar to be nerfed for giving another toon 100% turn meter? He enables only one character to move first. Perfectly fine. Balanced. Poe allows 5 to go first.One character allowing 5 characters to go first is not fine, especially when he's fast.Poe was a problem that had to be fixed.
There were other suggestions by other forumers to either remove his turn meter manipulation or make it something like his expose which had a percentage chance of occurring.It's really unfortunate the devs did not explore other options and "overnerfed" poe. Anyhow, you shouldn't be directing the blame at the people who pointed out a legitimate issue. You should be directing the blame at the devs who did the nerfs to poe in the wrong way. It is not right to ask people to self-censor just because of what happened to poe, especially in a discussion forum.
There is less randomness in theorycrafting ever since the speed changes, which allows people to more accurately predict what will happen and spot potential issues before they take effect. There is nothing wrong with theorycrafting since things will more or less pan out as predicted with the knowledge of speed, damage ranges/cooldowns/hp of characters.
Please refrain from using strawman fallacies to shut the discussion down.It is unrelated, and unhelpful to the discussion.