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"Dirty_Litle_Smuggler;c-1704461" wrote:
I’d definitely go with thrawn over stark. Ebb and flow is solid, it’ll keep the enemy fractured forever and the extra tenacity and counter chance are huge. Who is in your arena? If there’s a lot of rebels with chewie I wouldn’t use troopers...
Theres a ton of resistance and empire papl lead"Snowlock2017;c-1704650" wrote:
Yes, the zeta is worth it. Imperial Troops have a lot of utility. They can auto Empire Mythic Events, they cruise through TB's. They're great in those boring marquee events too because they blast through them the fastest to get that dumb character you don't ever plan on leveling.
In PVP both Arena and TW they own NS teams and non-traya sith teams too if they're fast enough (zVeers, zStarck who must go first, Range, Magma, Snow) to kill Sion before his big buff. Coincidentally they can be awesome in the Sit raid too, if you swap magma for Storm or Shore. They can solo HAAT.
If you take the game as a whole, this team gets the most use of all the front line teams I have.
Totally fun team to have in your back pocket. Zeta him.
What part of haat can they solo? I dont have shore yet..i do have storm at gear 8 i will gear him up and give it a go"Dryff;c-1705059" wrote:
"YaeVizsla;c-1705007" wrote:
"Vendi1983;c-1704761" wrote:
@Therion
Here, I'll get it for you. Can't make it any more clear, as I've even bolded the part that KEEPS THEM FRACTURED LONGER that's added by the Zeta:
"Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter."
Seeing as how all Imperial Troopers are Empire faction, and Snowtrooper can reset his special cooldown, and they're all really fast when enemies are dying, yes you can keep someone fractured longer.
No, you can't.
The victim will lose the fractured condition when Thrawn either moves or dies. Not before, and not after. Removing TM from the victim has no impact on how long they are fractured. It only affects how long until they can act again after Fracture expires.
This post nailed it. Doesn't keep Fracture longer.
But the +50% tenacity and counter chance are invaluable. A great way to counter Thrawn is to Stun/Daze him and just focus him down. This zeta prevents that (to some degree).
To address the OP, I would zeta Thrawn before Starck. Starck is kind of a luxury zeta as @Bill0207 said. In arena, Revan and Bastilla teams will resist the TM reduction anyway... :|
Great point about yhe bastilla teams- Thanks everyone for all the input..i have been struggling in ship battles so i may lean towardd thrawn just for that fact of his ship speed
- TherioniteRising NewcomerEdit: nm, I guess it's been pointed out what mistake others were making already.
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