Forum Discussion
8 years ago
"Calbear949;96300" wrote:
Right now, the Arena pretty much filled with Siths, especially Darth Nihilus. Matchups are extreme tough and I'm pretty much locked in where I am at ranking wise. I am going for Nihilus and other Sith characters during the event by saving up my crystals. It seems like I should make a Sith team between farming and crystals.
So I would appreciate some advice on whether I should keep going with the characters I have now and whether I should just start over.
a bunch of the characters you listed are either given to everybody during the tutorial period, or given to everybody as a preface to unlocking the spaceship battles. everyone has them and everyone has spent time leveling them up and gearing them up just because that's what they had to do in order to progress far enough into the game to unlock better characters. most players with a serious competitive streak will abandon some of those characters and switch their focus to other ones. that's the inevitable flow of the game. it's no big deal.
very little of what you've done so far (at level 39) will have any long term effect on where you'll end up. even at high levels, people still spend a lot of time building what appears to be a great arena squad for example, only to see it eventually get countered & completely dominated by a totally different one -- so they abandon their old squad and build a new one.
as for the long term value of the characters you already have... get ready to abandon luke and talia. luke has no place on a good, high level squad. talia is only worthwhile until your dark side characters' HP and damage outpace her ability to heal them or complement their damage.
admiral ackbar is conditionally good: he's good to have around when you need to cleanse debuffs, and more or less a dead weight otherwise. mace windu is an okay early/middle leveling character who has no place on a high level jedi squad. but ackbar and mace are both worthwhile in any case for ship battles because they pilot the capital ships -- ackbar being more beneficial to a team of rebel fighter ships, mace being a better fit for republic fighters (jedi and clones).
jedi consular is an essential starting character whose value steeply diminishes after a certain threshold (his healing gets outpaced by damage, his utility gets superceded by better jedi characters), but his value in ship battles is surprisingly high.
fives is a decent character all around for campaigns, arena, and for ship battles.
chewbacca is far from the best tank in the game, but he may be worth leveling up because he's good enough to use on scoundrel events. especially if you don't intend to invest a lot of time/energy in a rebel squad, which is where a lot of people decide to replace chewbacca with stormtrooper han solo who has both rebel & scoundrel affiliation.
it's a game about collecting and upgrading characters, with a continually shifting balance of power. you've collected a lot and you'll collect a lot more if you keep playing. the characters you've relied on so far won't be the characters you're relying on at level 60 or 70 or 80. that's the same experience that every other player has with the game.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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