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"Lesspopmorefizz;c-1224076" wrote:
One unstated benefit of using Palp and CLS:
The team is much more effective in p4 after spilling over. I was able to go to enrage in P4 and do about 10% of that phase after running P3 tonight.
Yup they can pack a punch in p4 too, but my guild doesn't allow that heh"Genghus;c-1225564" wrote:
I tried and failed as need better mods but idea seemed sound, my shore was not full health and got taken out by tank.
Still for my raid takes too long and would likely miss out on p4 using clones.
One change that would be interested if work would be to bring in farmboy Luke, to add dps and with stacking cd should be high?
Replacing palp but lose an option to reduce tm on thrawn and boss?
@Genghus
It's more of a TM removal team than a DPS type of team. So farmboy wouldn't work, and Palp is best in slot. Sounds like your guild zergs raids, which in that case means you should prob stick to chirpathrawn. I did a video on that as well here: https://youtu.be/MyH4eZipETg- @NukinFromRepublic thanks and yep was using that team prio thks to your guide.
Again thks for the information back and keep up the good work you do for the community here. - https://cdn.discordapp.com/attachments/333971980497977345/348186688469860352/image.png
It works gud.
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