Forum Discussion
"K33p3r_ofthe_C00L;c-1575617" wrote:
"Foxer;c-1575582" wrote:
Am I the only one who save s Biggs for reinforcement? The target lock with the call for assist entry then the retribution with extra health!
The only way I lose is if they beat me to final Tie fighter blow. Otherwise there is no chance when I call Biggs then Bobba
Starting 3 are Vader, slilencer(beginning stun on their Vader or Biggs) and Tie for feeding Tarkington turns.
Biggs is really good as reinf too, but I usually lose my Vader on defense before Biggs comes in.
At the start of the battle, without Biggs....landing TL will have lesser value than with Biggs in the battlefield.
If I would set Biggs as reinf, I would probably start with Ghost, Phantom, and KRU.
I have not seen how the AI prioritizes Biggs as reinf if Boba or SF is present.
I will try this later by doing a reinforcement on auto.
I wonder how well the 3 geniosians would work with Biggs as 1st reinforcement holds up?"Lilpup;c-1575623" wrote:
"K33p3r_ofthe_C00L;c-1575617" wrote:
"Foxer;c-1575582" wrote:
Am I the only one who save s Biggs for reinforcement? The target lock with the call for assist entry then the retribution with extra health!
The only way I lose is if they beat me to final Tie fighter blow. Otherwise there is no chance when I call Biggs then Bobba
Starting 3 are Vader, slilencer(beginning stun on their Vader or Biggs) and Tie for feeding Tarkington turns.
Biggs is really good as reinf too, but I usually lose my Vader on defense before Biggs comes in.
At the start of the battle, without Biggs....landing TL will have lesser value than with Biggs in the battlefield.
If I would set Biggs as reinf, I would probably start with Ghost, Phantom, and KRU.
I have not seen how the AI prioritizes Biggs as reinf if Boba or SF is present.
I will try this later by doing a reinforcement on auto.
I wonder how well the 3 geniosians would work with Biggs as 1st reinforcement holds up?
I guess we'll know once we get those 3 Geos =)"Lilpup;c-1574715" wrote:
"Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
I just grinded Gear for Poe and moved him from G8 to almost G12. When you say maxed his abilities, does that include his reinforcement?"Lilpup;c-1574715" wrote:
"Gamblor;c-1574657" wrote:
I'm a huge fan of Poe for reinforcement. I maxed out his abilities, and his special crits for close to 100K damage on entering the battle. It's enough to one shot most ships (it's also unavoidable). Even his basic hits really hard.
I just grinded Gear for Poe and moved him from G8 to almost G12. When you say maxed his abilities, does that include his reinforcement?
Yes. Fully leveling his reinforcement ability is how you get that high end damage on entrance."TVF;c-1574354" wrote:
I'm taking a long look at Phantom. The ability to bring in ships on turns 2 and 3 is pretty strong.
This is what I went with. Reinforcement seemed too powerful at the moment to not want to get one each on turns 2 and 3.
I run Biggs, Ghost, Vader as starting. Usually start off with a Vader lock, Biggs special, Ghost’s stealth with Vader, and Home One Volley. If that doesn’t kill off the enemy taunter, the dot left usually does. I’m usually left with a full prot Biggs from all the TL plus Prot up. Phantom on turn 2, dispel or another tank on turn 3."Firebrigade;c-1575682" wrote:
"TVF;c-1574354" wrote:
I'm taking a long look at Phantom. The ability to bring in ships on turns 2 and 3 is pretty strong.
This is what I went with. Reinforcement seemed too powerful at the moment to not want to get one each on turns 2 and 3.
I run Biggs, Ghost, Vader as starting. Usually start off with a Vader lock, Biggs special, Ghost’s stealth with Vader, and Home One Volley. If that doesn’t kill off the enemy taunter, the dot left usually does. I’m usually left with a full prot Biggs from all the TL plus Prot up. Phantom on turn 2, dispel or another tank on turn 3.
OMG..Brilliant....why didn't I think of Ghost in starting?? How high are you able to rank with that setup? Did u omega anything on Ghost?- Yeah, I run Ghost starting because I think that extra Vader attack from Static Jammer makes a difference in keeping Biggs alive. I have Ghost and Vader basics omegad, none of the uniques yet but plan to.
Most days I’m top 20, sometimes top 10, and I’m pretty far behind on my shard (~20% lower power than the fleets around me). - Thanks for all the replies guys. I ended up going with Phantom max reinforcement. So far its been working pretty good. The holdup for me was feeling like I need to reinforce Phantom followed immediately by Ghost (even if Ghost wasn't the best choice) since they help each other out so much. By moving Ghost into my starting lineup and reinforcing with Phantom first, I still accomplish this and then can choose who to bring in next based on situation.
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