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Demran5's avatar
9 years ago

Which Character against Zaul / Nihilus team?

I have been top 1-2-3 for the last month (well always 1st actually, but last few days 3rd because of those 2 teams), and was easily beating the Zaul teams as well.

But lately they evolved with Nihilus and Sith Trooper and Sun Fac.
Now can't beat them anymore.

My team is Palp Lead - Vader - Boba - Tie Pilot - Royal Guard (or Shoretrooper) all G11 and 7*, very nicely modded, higher speeds than the enemy.
I don't have GK or Chaze in general but the usual Wiggs / Lando etc + B2 + Maul is on his way only G9 right now..

Any suggestions how to beat Zaul Lead - Palp - Sith Trooper - Sun Fac - Nihilus // or // Zaul - Palp - Sun Fac - Nihilus - Vader?

I will have 20 zeta soon, was hoping to zeta Vader first but at this point I'm not so sure about that, seems like Zaul might be a better choice. Since I have higher speeds than those people, but their Zaul lead makes it worthless. Also haven't tried my B2 yet, I am quite sure he will do very good against that team, but my B2 is G9 as well with mediocre mods only.

PS: The incredibly bad RNG against AI doesn't help either. It wasn't a problem before with the old toons but with Nihilus and Sith Trooper it became a huge problem. (71% Potency + 32% from Palp Lead Palpatine can only stun like 1-2 of them at most somehow!)

9 Replies

  • zMaul, SA +3 is very difficult. Now, b4 u laugh...I have tried a fair # of teams, have 31 gear XI toons, solid secondary speed mods and am into this game in the ballpark of $1,300.

    The reason I think u may laugh, as would many others is I can theory-craft 1 team to beat them but it sounds like the worst team u could play vs. sith.

    The reason Rex is such a good lead is bcuz his lead feeds his team tm. There is another lead that can potentially feed far more tm especially in the debuff-heavy environment we r currently in. Drum roll plz...Yoda.

    30% tenacity and 30% tm whenever u resist a debuff. Tenacity up if u do get a debuff. A tenacity up group buff as well. Tenacity crosses + Yoda lead would add +54% tenacity to every toons base.

    Yoda (L), GK, Aayla, Ani, B2

    I have used 2 zetas on Cody and 5's and am currently 38/20 zetas. I am hesitant to pull the trigger on Yoda soon but I have all 5 of the above-mentioned toons at gear XI.

    Would b interested in other's opinions. Yes I know EP, Maul, Dooku, Vader r all anti-jedi.

    This comp would also cause headaches for Nihilus as he needs debuffed opponents to reduce his 8-turn c/d OHKO ability.
  • "Poxx;937329" wrote:
    Would b interested in other's opinions. Yes I know EP, Maul, Dooku, Vader r all anti-jedi.

    Yeah but as you said they will all feed TM instead to Yoda Lead. But that also requires to stack considerable Tenacity mods on all toons too unfortunately to work perfectly :(

    I read a little on the forums and thought a little;
    Zader Lead / Palpatine / Vader / Tie Pilot (for the Buff Immunity instead of Boba) / B2 + Tank (I will probably use Royal Guard or Shoretrooper)
    But B2 with 12% Accuracy mod on arrow. Without much changes to the rest.

    This might actually work and I wont have to Zeta Maul first?
  • I'm currently using the following team to usually wreck the sith meta teams:
    zQGJ (l), Yoda, JKA, Rey, Phasma

    With QGJ leader, my yoda is 260 speed, providing foresight and tenacity to my team first.
    QGJ is second at 242 speed to remove pre-taunts, and also giving Rey offense up.
    Rey is third at 230 speed, and with offense up from QGJ, uses flurry of blows to destroy (or nearly destroy) any attacker (TFP or EP usually).
    JKA at 226 speed is fourth, apply buff immunity to their tank.
    Phasma at 176 speed lets all my toons go again with victory march before any slow toons on the opposing side have gone (usually their tanks - just in case JKA didn't apply the debuff).

    Usually all their Sith have taken their turns around the time my JKA/Phasma are taking theirs - and with the AI what it is, they blow all their AoE debuffs against my immune team.

    I float top 20 in arena with this team, not the first you are looking to keep/hold, but I'd venture to guess if you had been holding 1st, you've probably got better mods than I do.

    Teams that give me problems:
    B2. My foresight, followed by any AOE from them, means B2 goes next and dispels battle meditation tenacity up. (Baze can be a problem to a lesser extent, but usually his AOE just clears my foresights is all because all the buffs I put up at the start of the fight boost his TM so he goes before any of his allies AOE). I avoid B2 teams, I try to avoid Baze teams. Most teams in top 10 on my server are running one or both though...
    Zaul leads when their EP is 208 speed or higher beats my yoda - usually resulting in Rey and/or Phasma getting stunned (making a much more difficult fight).
    261 or more speed TFP's can likewise mess up my Rey/Phasma.

    If the enemy doesn't have one of those 3 things, the EP/Vader/Maul teams are usually a complete sweep for me, I don't lose a single toon. On defense I usually get knocked from rank ~15 to rank ~35 during the day, so like a droid team I'm a bit weak on the defense side.
  • B2 better than Rex? The dispell & ability block seems brilliant.

    And makes their 6,000,000 speed sith irrelevant
  • Rex lead is pretty solid place to be in a Maul world. I just started recording a few for shard chat - but these vids are all against Mauls since that is all there is to fight LOL.

    https://www.youtube.com/watch?v=QkvL87ZxKMU&t=43s

    https://www.youtube.com/watch?v=Vp2jOR9jmB0

    https://www.youtube.com/watch?v=PWCPaHoVlS8&t=14s
  • @SpeedRacer, Mewingloki Yeah Rex Lead seems legit, even though my Rex Lead enemies setups weren't particularly very challanging so far, it is definitely doable.

    But I think I want to try the B2 build first. B2 is one of the best punishers in the game for AoE'rs and Speeders. And considering the rest of my team can easily take some hits from enemy AoE without a problem, B2 will shine even more.

    @Fanatic, Trixx I have been thinking of Zeta Qui (L) since the first day Zeta's have been revealed, and probably best setup would be but a simple B2 or Baze or now even Nihilus can break through it easily unfortunately :(
  • "Trixx;941272" wrote:

    "Fanatic;938035" wrote:
    I'm currently using the following team to usually wreck the sith meta teams:
    zQGJ (l), Yoda, JKA, Rey, Phasma

    With QGJ leader, my yoda is 260 speed, providing foresight and tenacity to my team first.
    QGJ is second at 242 speed to remove pre-taunts, and also giving Rey offense up.
    Rey is third at 230 speed, and with offense up from QGJ, uses flurry of blows to destroy (or nearly destroy) any attacker (TFP or EP usually).
    JKA at 226 speed is fourth, apply buff immunity to their tank.
    Phasma at 176 speed lets all my toons go again with victory march before any slow toons on the opposing side have gone (usually their tanks - just in case JKA didn't apply .


    I am working on a similar setup and for now use qgj, Yoda, lumi, phasma and GS. Most toons are close to 200 speed except phasma at 165ish . It works pretty well but no zeta yet. A buff Jedi hybrid I guess u call it. It helps me get rank 150 . 6 star yoda too. I want to take lumi out when I can...I rarely need heals but the AB is nice. 5th spot choice is tough. You are right it works pretty well against lower speed SIth teams.

    Are you glad you made the zetaQgj? I will have mats shortly for just one. It seems a solid choice.





    Yes, I'm very happy with the zeta choice for zQGJ. It was my first. My second will probably go to Vader for raids, though I'm strongly considering Rey as a potential B2 TM gain blocker. But I will need a bit more speed on Rey to lock down B2 prior to a fast TFP or Zaul lead EP going before my Rey.
  • "Tharivol;941666" wrote:

    @Fanatic, Trixx I have been thinking of Zeta Qui (L) since the first day Zeta's have been revealed, and probably best setup would be but a simple B2 or Baze or now even Nihilus can break through it easily unfortunately :(


    I don't own GK yet, and the problem with GK is he doesn't stop the B2/Baze teams, so he doesn't add any significant strength to the weak point on my team anyway - that's actually the whole reason I'm not running any kind of tank in my team right now - B2/Baze makes the tank meaningless.

    Nihilus hasn't been a problem for me, but I may not be facing any strong Nihilus builds yet on my shard. Their geared and leveled, but I still kill 2 of their toons pretty quickly, and the 5vs3 at that point means it doesn't much matter what they have.

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