Forum Discussion
8 years ago
"Corrog;992968" wrote:
Hoping for a JKA zeta. Something like:
Jedi allies gain 30% offense, and 20% critical damage, and other allies gain half that amount. Whenever an ally is evaded, they gain advantage for 2 turns. Whenever an allied Jedi is critically hit, they immediately gain 100% turn meter. If a Sith critically hits them, they also reset all cooldowns.
Me gusta. The crit hit parts could be avoided by nihilus teams, and zaul would have that early jump that could potentially inflict daze. Sounds like a nice paper/scissors/rock dynamic between factions.
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