8 years ago
Zeta number crunch?
Is R2D2 zeta number crunch worth the zeta? Obviously it helps but does it make a big difference before and after. Any advice from experience that anyone used it before and after would be greatly appreciated. Thank you
"mlb1399;c-1064647" wrote:He counts himself when he buffs himself too (as indicated by his ability saying each, not each other), so is gaining 30% offense and max health, not 20%.
In my team comp, r2 is gaining 20% offense and 20% max health. Everyone else is gaining 10% potency, offense, max health and protection.
If you read the description under the ability, it pretty clearly spells out what he gains and what his teammates gain.
"tonyngao;c-1182425" wrote:"Woodroward;c-1064686" wrote:"mlb1399;c-1064647" wrote:He counts himself when he buffs himself too (as indicated by his ability saying each, not each other), so is gaining 30% offense and max health, not 20%.
In my team comp, r2 is gaining 20% offense and 20% max health. Everyone else is gaining 10% potency, offense, max health and protection.
If you read the description under the ability, it pretty clearly spells out what he gains and what his teammates gain.
The other get a flat boost of 11% of R2's protection and potency, and 13% of his offense and max health (compared to what it says in his character panel anyway).
So the bonus that other toons will get is 10% AFTER R2 gets his bonus stats? Curious to know this as I'm building a resistance team and the potency gain would be much higher is it was calculate after R2 gets his bonus.
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