Ability descriptions are not complete and are misleading
Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? All
OS Version All
Ally Code: (Find it here: http://bit.ly/AllyCode ) 521-453-859
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Ability descriptions are not complete and are misleading. Abilities that would seem to be very similar are in fact vastly different, and the in-game descriptions can lead players to make worse decisions. Proposed solution involves completing the descriptions with the relevant information.
Steps: How can we find the bug ourselves?
Connection Type Wifi
Please select your region Europe
Country United Kingdom
Ability descriptions don't give the actual damage it will cause in game, and this can make abilities to seem equal or even superior to one another when compared in-game, when it is in fact the opposite.
Case Study: ARC Trooper
Abilities Crossfire and Assign Command. On paper these abilities are fairly similar. Both deal Physical Damage, and the Ability Modifiers seem to scale equally.
In game modes such as Raids, you would think that Crossfire is the superior ability due to the potential for the 30% bonus buff and a lack of the blaster turret. An average player who doesn't peruse in extra-game tools such as SWGoH.GG, would opt as such to use this ability over the Special, which seems to be equal if not worse when the target doesn't have buffs.
This is utterly misleading.
Actually looking at the numbers, both in game and in SWGoH.GG shows that Assign Command is greatly superior. As per SWGoH.GG, Level 1 Crossfire deals merely 60.6%of Physical damage, and not the implied 100%. Level 1 Assign Command meanwhile deals 151.1%. Greatly superior to Crossfire, even with the 30% bonus boon.
At Level 8, Crossfire only then actually deals the Physical damage as originally promised, despite being hidden behind the supposed 65% increase (which only brings the 60.6 up to 100). Assign Command meanwhile gets boosted to a whooping 250%. Much superior.
Suggested solution:
Simply have the percentiles of the damage being dealt be included in the Ability description. So for Crossfire the ability description would read "Deal Physical damage (60.6%) to target enemy. If they had no buffs before this attack, deal 30% more damage." at Level 1.
It is absolutely absurd that information provided in-game is just so blatantly incorrect. Please address this.
- @Mox4 The skills don’t say they “deal that quantity of physical damage.” Physical or Special damage are the two types of damage, and tell you which stats are used to calculate the damage.
While the game does not specify what the theoretical damage ranges are for each attack, neither does it provide inaccurate info. The “inaccuracies” you describe are entirely based on incorrect assumptions you have made.
It’s simple enough to use a character and make empirical observations of the damage differences between different skills. Players who are inclined to seek out specific values for complex calculations will be able to do that through swgoh.gg, which extracts the data from the game.
So, since nothing in game is providing inaccurate info, there is not a “bug” here. If you believe the game would be improved by adding this additional data, please submit your feedback on the main forums, using the link I provided.