Forum Discussion

Mox4's avatar
Mox4
New Scout
6 years ago
Solved

Ability descriptions are not complete and are misleading

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? All
OS Version All
Ally Code: (Find it here: http://bit.ly/AllyCode ) 521-453-859
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Ability descriptions are not complete and are misleading. Abilities that would seem to be very similar are in fact vastly different, and the in-game descriptions can lead players to make worse decisions. Proposed solution involves completing the descriptions with the relevant information.
Steps: How can we find the bug ourselves?
Connection Type Wifi
Please select your region Europe
Country United Kingdom

Ability descriptions don't give the actual damage it will cause in game, and this can make abilities to seem equal or even superior to one another when compared in-game, when it is in fact the opposite.

Case Study: ARC Trooper

Abilities Crossfire and Assign Command. On paper these abilities are fairly similar. Both deal Physical Damage, and the Ability Modifiers seem to scale equally.

Spoiler
Spoiler

In game modes such as Raids, you would think that Crossfire is the superior ability due to the potential for the 30% bonus buff and a lack of the blaster turret. An average player who doesn't peruse in extra-game tools such as SWGoH.GG, would opt as such to use this ability over the Special, which seems to be equal if not worse when the target doesn't have buffs.

This is utterly misleading.

Actually looking at the numbers, both in game and in SWGoH.GG shows that Assign Command is greatly superior. As per SWGoH.GG, Level 1 Crossfire deals merely 60.6%of Physical damage, and not the implied 100%. Level 1 Assign Command meanwhile deals 151.1%. Greatly superior to Crossfire, even with the 30% bonus boon.

At Level 8, Crossfire only then actually deals the Physical damage as originally promised, despite being hidden behind the supposed 65% increase (which only brings the 60.6 up to 100). Assign Command meanwhile gets boosted to a whooping 250%. Much superior.


Suggested solution:
Simply have the percentiles of the damage being dealt be included in the Ability description. So for Crossfire the ability description would read "Deal Physical damage (60.6%) to target enemy. If they had no buffs before this attack, deal 30% more damage." at Level 1.

It is absolutely absurd that information provided in-game is just so blatantly incorrect. Please address this.

  • @Mox4 The skills don’t say they “deal that quantity of physical damage.” Physical or Special damage are the two types of damage, and tell you which stats are used to calculate the damage.

    While the game does not specify what the theoretical damage ranges are for each attack, neither does it provide inaccurate info. The “inaccuracies” you describe are entirely based on incorrect assumptions you have made.

    It’s simple enough to use a character and make empirical observations of the damage differences between different skills. Players who are inclined to seek out specific values for complex calculations will be able to do that through swgoh.gg, which extracts the data from the game.

    So, since nothing in game is providing inaccurate info, there is not a “bug” here. If you believe the game would be improved by adding this additional data, please submit your feedback on the main forums, using the link I provided.

6 Replies

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    6 years ago
    @Mox4 Hi thanks for your report!

    No skills in game give an indication of actual damage that will be done. However, there is also no inaccurate information being given. The % damage increases at each skill level describes how much more damage you can see as you upgrade the skill. If you use it at level 5, and then you upgrade to level 6 and use it on the same target, you should see 10% more damage. There is no expectation that the baseline for each skill starts at the same damage range.

    If you believe the specific damage ranges would be helpful to be listed in game, that feedback belongs in the main forums Feedback section:
    https://forums.galaxy-of-heroes.starwars.ea.com/categories/feedback-home
  • Mox4's avatar
    Mox4
    New Scout
    6 years ago

    @GladOS-013: "No skills in game give an indication of actual damage that will be done. (...) There is no expectation that the baseline for each skill starts at the same damage range."

    Except that there is no indication in game that the baseline damages would initially differ. All that is stated is that an Ability will deal the Physical damage.

    And if you look at the Stats of a character, there in fact is a section called Physical Offence with an entry Damage. It outright states that this the value that is used by the Physical damage dealing abilities, and it's indicated nowhere that this value may be changed on a per ability basis.

    Spoiler
    1. Take an ability. It says it deals Physical damage.
    2. Look in the stats of the character. It says how much Damage of Physical Offence the character deals.

    There is nothing stating anywhere that this is not the number you should be using when reasoning about the abilities. So when you take two Abilities, as per OP Crossfire and Assign Command, when you're going off of purely the game documentation, there is nothing clarifying that these two abilities may be different damage-wise. An average player's reading of the abilities and character stats will make it seem like Assign Command is simply Crossfire without the 30% damage boon and with granting of the Command buff, when in fact Assign Command on its own is 2.5 more potent.

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    6 years ago
    @Mox4 The skills don’t say they “deal that quantity of physical damage.” Physical or Special damage are the two types of damage, and tell you which stats are used to calculate the damage.

    While the game does not specify what the theoretical damage ranges are for each attack, neither does it provide inaccurate info. The “inaccuracies” you describe are entirely based on incorrect assumptions you have made.

    It’s simple enough to use a character and make empirical observations of the damage differences between different skills. Players who are inclined to seek out specific values for complex calculations will be able to do that through swgoh.gg, which extracts the data from the game.

    So, since nothing in game is providing inaccurate info, there is not a “bug” here. If you believe the game would be improved by adding this additional data, please submit your feedback on the main forums, using the link I provided.
  • Mox4's avatar
    Mox4
    New Scout
    6 years ago

    @GladOS-013: "The “inaccuracies” you describe are entirely based on incorrect assumptions you have made. "

    The incorrect assumptions of being able to read what's on the tin, so to speak? How is one ability dealing over twice the damage than another with no documented difference not inaccurate? It absolutely is misleading.

    You're basically saying that reasoning about abilities without using extra-game tools is pointless, because an ability may in fact be significantly weaker than what is documented.

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    6 years ago
    @Mox4 No, I am saying they do not document in-game the relative damage between skills.

    There are many factors that impact the damage a skill will do. Base damage, Attacker buffs, Target debuffs, leadership or unique skill bonuses, skill level, unit level, gear level, relic level, Damage type, target armor or resistance level, offense or special offense stats, Critical damage modifiers, mods, etc.

    The devs have chosen not to include the base damage on each skill. As a result, players can either research outside the game, or use the skill a few times to gather their own empirical evidence.

    By leaving the baseline damage off, the devs are not "misleading" anyone. They are providing no guidance on that data point. You make an inaccurate assumption that the baseline for each skill is the same, and based on that assumption, you concluded that Crossfire is more powerful. No information in game leads to the conclusion that the base damage between the two skills is equal - therefore no information is "leading" anyone to that incorrect assumption.

    Again, feel free to submit it as a feedback request.
  • Mox4's avatar
    Mox4
    New Scout
    6 years ago

    @GladOS-013: "There are many factors that impact the damage a skill will do."

    Of course there are. I never claimed there weren't; we're talking about baselines here. And for each of these variables factors you mention, they're documented in game. This relic level will give you this much offence, this mod will give you this much cirtical damage, this character lead will give you this much offence, etc.

    @GladOS-013: "They [developers] are providing no guidance on [baseline damage]."

    Except that theyre explicitly is a Physical Offence: Damage stat in the character stats, and the ability says that will deal Physical damage. Nothing indicates that this could discretely vary as a baseline, and that's what is misleading. Again, we're talking about the baseline. Critical Damage, Target Defence, etc etc can all modify the final value, but as a baseline there is no indication that the value would vary, especially as wildly as it is in the OP example used.

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