Besh 6 Ability module missing (New Rep Era)
Hello,
I report a potential bug related to those dicsussions :
- Is it just me? Not even enough for 110 | EA Forums - 13526413
- Era Level Clarification | EA Forums - 13560588
I have been playing coliseum everyday, having each character 4 stars the fisrt day (purchasing one 5999 crystals Pack + 1 or 2 1299 crystals Pack). Also purchased a few currency packs (at least 4 times 1299 crystals).
Thanks to Rotta, I reached level 12 in coliseum (every boss) .
My first intention was to have all characters at level 125 (gear 13), but it soon appeared that it would be impossible without a credit card, because Aurek 7 Ability Module is not f2p-friendly.
So, my characters should be stuck at level 110 at the end of this era. That was my second intention.
But today, the bottleneck has moved from currency to Besh 6 Ability module.
15400 Besh 6 Ability modules are still needed to have all characters at level 6. SnowCommander tier 3 event gives only 60...
My colonel Ward is level 102, Rotta and Grogu 110, the 4 others 106.
I can't event level Colonel Ward up to level 105 (~gear 12). When the coliseum was launched, CG claimed that f2p players were able to have all charcaters to gear 12 (formerly era level 65, today era level 105).
Can you explain why those materials are missing ?
Someone suggested that there's a hidden cap in the game : Era Level Clarification | EA Forums - 13560588
I haven't tracked my resources except for currency, because il is quite difficult (84 days, 7 characters, 17 types of materials) and also useless, as I have no idea of how many of them I will get, and when.
Planning era progress is also very difficult, as rules change in every era.
This, and the 1-month datacron release rythm (and also the sudden relic delta arrival), are pushing A LOT of my guildmates towards the exit. My guild may soon implode. Same in all guilds of my community.