Forum Discussion
5 years ago
You don't need root access to your device to get these diagnostics; you just need to enable developer options to switch on the debug bridge. This is all standard production tooling for all Android devices. You can even switch off developer options again afterwards if you're worried about it.
If you follow the advice in my original post, you will be able to get the stack traces - even if you connect up after the crash. Here's another one from my device today.
07-21 10:25:49.227 30303 31675 I cg_breakpad: Wrote breakpad minidump at /data/user/0/com.ea.game.starwarscapital_row/files/error/minidump/new/bde54889-d147-462c-eb95ca85-46e636bf.dmp succeeded=1
07-21 10:25:49.230 30303 31675 E CRASH : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
07-21 10:25:49.230 30303 31675 E CRASH : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
07-21 10:25:49.230 30303 31675 E CRASH : Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
07-21 10:25:49.230 30303 31675 E CRASH : Build fingerprint: 'samsung/gts210wifixx/gts210wifi:7.0/NRD90M/T810XXU2DRH1:user/release-keys'
07-21 10:25:49.230 30303 31675 E CRASH : Revision: '6'
07-21 10:25:49.231 30303 31675 E CRASH : pid: 30303, tid: 31675, name: UnityMain >>> com.ea.game.starwarscapital_row <<<
07-21 10:25:49.231 30303 31675 E CRASH : r0 00000000 r1 036e8038 r2 00000000 r3 000f7e3d
07-21 10:25:49.231 30303 31675 E CRASH : r4 643488e8 r5 00004000 r6 00004000 r7 00040000
07-21 10:25:49.231 30303 31675 E CRASH : r8 00000000 r9 00000000 sl 814537cc fp 855feca0
07-21 10:25:49.231 30303 31675 E CRASH : ip 855fec90 sp 855fec98 lr 814818c8 pc 7dd3c0fc cpsr 617fdd90
07-21 10:25:49.231 30303 31675 E CRASH :
07-21 10:25:49.231 30303 31675 E CRASH : backtrace:
07-21 10:25:49.490 30303 31675 E CRASH : #00 pc 008d40fc /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #01 pc 008db388 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #02 pc 031debdc /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #03 pc 031df1c8 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #04 pc 01724cf8 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #05 pc 01e45bb0 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #06 pc 01f24f78 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH :
07-21 10:25:49.230 30303 31675 E CRASH : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
07-21 10:25:49.230 30303 31675 E CRASH : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
07-21 10:25:49.230 30303 31675 E CRASH : Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
07-21 10:25:49.230 30303 31675 E CRASH : Build fingerprint: 'samsung/gts210wifixx/gts210wifi:7.0/NRD90M/T810XXU2DRH1:user/release-keys'
07-21 10:25:49.230 30303 31675 E CRASH : Revision: '6'
07-21 10:25:49.231 30303 31675 E CRASH : pid: 30303, tid: 31675, name: UnityMain >>> com.ea.game.starwarscapital_row <<<
07-21 10:25:49.231 30303 31675 E CRASH : r0 00000000 r1 036e8038 r2 00000000 r3 000f7e3d
07-21 10:25:49.231 30303 31675 E CRASH : r4 643488e8 r5 00004000 r6 00004000 r7 00040000
07-21 10:25:49.231 30303 31675 E CRASH : r8 00000000 r9 00000000 sl 814537cc fp 855feca0
07-21 10:25:49.231 30303 31675 E CRASH : ip 855fec90 sp 855fec98 lr 814818c8 pc 7dd3c0fc cpsr 617fdd90
07-21 10:25:49.231 30303 31675 E CRASH :
07-21 10:25:49.231 30303 31675 E CRASH : backtrace:
07-21 10:25:49.490 30303 31675 E CRASH : #00 pc 008d40fc /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #01 pc 008db388 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #02 pc 031debdc /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #03 pc 031df1c8 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #04 pc 01724cf8 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #05 pc 01e45bb0 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH : #06 pc 01f24f78 /data/app/com.ea.game.starwarscapital_row-2/lib/arm/libil2cpp.so
07-21 10:25:49.490 30303 31675 E CRASH :
wharp95
5 years agoSeasoned Veteran
@Resmi9793 What I was meaning is, how EA/CG can retrieve clients logs ? There is now way unless, the application have root access or they have a handler catching those signals then writing the crash stack into their own files and I don't see any reports uploading when I play (hidden?).
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