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Notadopted's avatar
7 years ago
Solved

General Grievous Ability Damage Reduced by Offense Down

Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone 8 Plus
OS Version 12.1.4
Ally Code: (Find it here: http://bit.ly/AllyCode )
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug offense down debuff is reducing GG damage, even though he scales off of Max health and not physical offense. See the auto saved report in the bottom for more details.
Steps: How can we find the bug ourselves? Fight a team with offense down debuff. Attack with Grievous basic before and after the debuff. More details in auto save at the bottom
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Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone 8 Plus
OS Version 12.1.4
Ally Code: (Find it here: http://bit.ly/AllyCode )
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug General Grievous abilities stare he scales his damage with max health, not with physical offense. When the offense down debuff is applied (which reads as -50% offense), GG deals reduced damage. What I saw was occurred in DSTB. A rebel applied offense down to GG. I used skittering strike assuming the debuff didn’t affect GG, and it hit for 11,000. The skittering strike I used in the round before hit for 34,000. Clearly his damage was reduced, but the only debuff applied was offense down.
Steps: How can we find the bug ourselves? Load into a battle against an enemy who applies offense down. Attack with GG (basic ability should work due to it also scaling off health), then attack again after the debuff is applied. The damage will be lower.
Connection Type Wifi
Please select your region North America
Country United States

  • Hey, thanks for the report. We've tested General Grievous in Squad Arena against a variety of characters which can apply Offense Down and did not manage to reproduce.
    Whenever Grievous had Offense Down, his damage would not be affected (tested for all of his abilities).

9 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    7 years ago

    This is an interesting case. I wonder if it's because damage modifiers are applied after the damage is queried.

    The description for offense down says "-50% offense," which normally would reduce both physical damage and special damage. In this case, his health IS his offense.

    We'll see what the devs say, but I could also see someone making the case for this being WAI.

  • Well I think they would need to explain the order of operations then.

    My best guess is that they are somehow converting grievous health into physical damage for the calculation.

    So they would need to clarify everything. Is it:

    1) His max health is being converted into offense, then that offense number is being reduced by the debuff.

    2) The offense down debuff description is misleading, and it really means -50% damage, reduced after everything is calculated in. 

    3) The offense down buff is reducing base damage of the ability (unlikely).

    4) the offense down debuff is bugged, as the final damage from Grievous is dealt as physical damage, and it is incorrectly reducing that number.

  • CG_MindTricks's avatar
    CG_MindTricks
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago
    Hey, thanks for the report. We've tested General Grievous in Squad Arena against a variety of characters which can apply Offense Down and did not manage to reproduce.
    Whenever Grievous had Offense Down, his damage would not be affected (tested for all of his abilities).
  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    7 years ago
    Some of those rebels have very high defense. Is it possible that you were attacking a different type of enemy with a much higher defense?
  • Notadopted's avatar
    Notadopted
    7 years ago

    I think both times I attacked a hoth rebel soldier. The first one hit for 34k. The next one hit for 11k. This is with. Grievous as leader, and based on the post about his leader ability only being good against high armor targets specifically, I was quite shocked to only get an 11k hit on what was supposed to be his biggest hitting ability. 

    To confuse things even more, the first skittering strike was his first turn in round 2. The second skittering strike was his second or third turn in round 3. So if his health is ramping up, why would I see such a low hit? Especially at with both g12+ pieces and only missing one g12 piece. 

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    7 years ago
    My only other ideas are:
    1) The first was a crit and the 2nd one wasn't.
    2) The first enemy was a "Hoth Rebel Soldier," the second was a "Rebel Soldier" - which I believe has significantly better defense.
    3) The second enemy had a "Defense Up" buff (which both HRSo and RSo easily get).
    4) It's not working properly.
  • Notadopted's avatar
    Notadopted
    7 years ago

    They were both hrso and they were both “elite.” Even assuming the 11k was not a crit, how would 11k non-crit compute to a 34k crit? That’s almost 3 times as much. I’m pretty sure both had taunt and defense up, but again can’t be certain. 

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    7 years ago
    Not saying this is what happened, but here are some numbers I played around with:
    Not knowing how your Grievous is modded, I'll assume he is health modded, but with a Crit Damage primary triangle granting +36% crit damage.

    Defense Up provides a 50% armor multiplicative armor increase - so I don't know exactly how that translates into damage reduction. Playing with numbers, a 40% damage reduction for this character fit the model, so that's the assumption I'm using.

    Grievous Attack Vs Enemy with No Defense Up: 18,333 dmg
    Grievous Attack vs Enemy with Defense Up (-40%): 11,000 dmg
    Grievous Crit Attack Vs Enemy with No defense up (+186%): 34,100 dmg
    Grievous Crit Attack vs Enemy w/ Def Up (+186% -40%): 26,766 dmg (additive)
    Grievous Crit Attack vs Enemy w/ Def Up (+186% x -40%): 20,460 dmg (multiplicative)

    For those last two, I'm not sure if the crit damage bonus and damage reduction from armor add together (186-40 = 146% more than base) or if they multiply (1.86*0.6 = 112% more than base), so I showed both.

    So in this scenario, you could be comparing a Critical hit versus a character without Defense up to a non-critical hit against a character with defense up. My numbers may not be right, but it's possible.

    I'd advise continuing to watch it and see how your crits and non-crits stack up. Plus - see if offense down (or up) have an impact on Grievous' attacks). Good luck!
  • Notadopted's avatar
    Notadopted
    7 years ago

    I actually hadn’t changed his mods yet from before the rework. Here’s what I was working with. Only one of the g12 (the health one) is missing. Has both g12+.

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