Mod Inventory Limit Reached - Issue
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone
OS Version 12.1.2
Ally Code: (Find it here: http://bit.ly/AllyCode ) 134-957-328
What type of issue do you have? Gameplay
How often does the bug occur? Rarely (0% - 9%)
Summarize your bug This morning while re-modding everyone for TW (again this week.... which wasn't cool by the way), I got to the point where I was going to add mods to Colonel Starck. He didn't have mods because he was "banned" from the last TW. I added 6 mods to him and hit confirm.... then I got the "Mod Inventory Cap Reached". He didn't have any mods on him which means there was no ability to place mods into inventory... which means the inventory count should not have gone up. It seems there is either a bug that didn't stop me from exceeding the mod inventory limit on the previous transaction or the system didn't properly apply the limit when I tried to complete this one. Since this seemed to be a static issue, I backed out to the character select/mod screen and started a video. You can watch it happen here: https://drive.google.com/file/d/1bzXYjcdtFkf-7rE1RtqJkqOcNaupUIG1/view
Steps: How can we find the bug ourselves? I'm not sure why this happened well enough to give you instructions on how to find it. However, I did take a video of it (above in the summary). Potentially, you could remove all of the mods from Starck and set the mod inventory at/near the limit. Then try to add 6 mods to him as shown in the video. That might work. ¯\_(ツ)_/¯
Connection Type Wifi
Please select your region North America
Country USA
Here is a link to the video that was mentioned in the summary that shows that there were no mods on Stark, 6 mods were added and then a mod limit error being issued: https://drive.google.com/file/d/1bzXYjcdtFkf-7rE1RtqJkqOcNaupUIG1/view