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GladOS-013
7 years agoHero (Retired)
There's currently a player-based investigation ongoing into situations where after a long battle, the protection bar for Nihilus grows so large that it becomes impossible for a player to continue to do damage.
Whether that is working as intended or not - the player base is not yet sure, and I haven't seen a succinct summary of all the variables.
I believe that it is much more prevalent in runs where Plague is applied to the bosses, because Talzin's basic will then boost Nihilus' Protection on more attacks, even when aimed at Sion.
Whether that is working as intended or not - the player base is not yet sure, and I haven't seen a succinct summary of all the variables.
I believe that it is much more prevalent in runs where Plague is applied to the bosses, because Talzin's basic will then boost Nihilus' Protection on more attacks, even when aimed at Sion.
blake085
7 years agoRising Veteran
Nice! Apparently we have to do EA's work because they simply won't test it to see if it is WAI.
And yes, I've noticed that DN stops taking damage (even when he DOESN'T HAVE protection) after a long series of consecutive turns from the NS (i.e. when you drop 10% of his health and he hasn't taken a single turn) or when the run is already on the 40%+ damage done.
Sometimes using an special ability that is an attack wil again do damage to DN.
BTW, healing sometimes doesn't work either, even when there's no Bond of weakness, or they're really low (not more than ten)
Next Raid I will record it, let me know if I can help.
- GladOS-0137 years agoHero (Retired)Whenever a character with Defense Down attacks Nihilus, he will 'drain' 25% of their max protection and add it to his own. I've observed that when he gains that "max protection", it also adds the same amount to his purple protection bar (rather than increasing the max protection, and leaving the % protection the same)
So if a weak character like Zombie or Daka attacks with DD, it's entirely possible that Nihilus will gain protection equal or greater to the damage that character would do, effectively nullifying the entire attack.
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