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@taxingpear94Unfortunately, if that were so then also non-OnePlus phone brands would experience something similar and it would be quickly discovered and fixed - adding new servers is cheap nowadays and most cloud providers offer autoscaling rules so I don't think it's server related.
Also, the crashes/freezes happen frequently even outside TW/TB so it's not an issue exclusive to those events. Maybe there's a memory leak somewhere and TW/TB just makes it more apparent by my constantly navigating between the game screens - who knows? The devs could since they have at least 50 of my system logs but they couldn't be bothered to look. I reached out to Google about my issues and they seem to have done something to motivate EA to promise me they'd get the QA team to look into it but I won't hold my breath just yet 🙂
Oh and this happened not so long ago 🙂
- 8 years ago
On a roll today!
- 8 years agoTop of the morning to ya!
- 8 years agoI'm not a programming guru, just throwing my two cents worth in the pot. What about LTE connection? I notice more lag and length of loading time navigating through the screens when I'm at my house vs work. Home is a more rural, side of a hill area with poorer phone coverage and works is more urban and flat.
- 8 years agoConnection type doesn't seem to have any impact; the crashes occurred on both WiFi, LTE and HDSPA+ networks ☹️ And trust me, being a programmer doesn't help - I'm one and I'm pretty much clueless :D
- 8 years agoMust be those pesky Russians. They're running amok. LOL!
- 8 years agoYou may be right, I thought I smelled vodka :D
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