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Skywalker1J17's avatar
7 years ago

Phantom II Reinforcement Ability Reducing Cooldowns on Both Capital Ships

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Samsung Galaxy S8
OS Version 8.0.0
Ally Code: (Find it here: http://bit.ly/AllyCode ) 485-519-559
What type of issue do you have? Gameplay
How often does the bug occur? Often (50% - 99%)
Summarize your bug When I reinforce my Fleet with Phantom II, it is reducing the cooldown count of the enemy Capital ship as well as my own, negating the purpose of using it as a reinforcement.
Steps: How can we find the bug ourselves? By testing in Fleet.
Connection Type Wifi
Please select your region North America
Country United States

Phantom II's maximum level Reinforcement ability is supposed to reduce cooldowns on Allied Capital Ships by 1, but has been reducing cooldowns on both my Capital Ship and the opponent's. I use Thrawn's Capital Ship, and am almost always playing against Thrawn Capital Ships. Despite having a max-level double-Zeta Gear 12 fully-modded Thrawn and 7* Chimaera with all maximum abilities and having no dodges from opponents' Tie Fighter Pilots, enemy capital ships are somehow using their Ultimates a turn before me, which is impossible given the cooldown count, unless Phantom II is reducing cooldowns on both of our Capital Ships.

1 Reply

  • Xhedao's avatar
    Xhedao
    Seasoned Veteran
    7 years ago

    Phantom II just reduces the cooldwon for the reinforcement call of your capital ship, not for every single special. 

    Then it is clear, that both chimaeras have still the same cooldowns. Perhaps you are fighting mirror matches concerning capital ship speeds and you are ending up in the RNG space for the ultimates. Perhaps a Reaper is involved? For clarification you should provide more information of the lineups, if the first sentence is not the answer for your problem.

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