Forum Discussion

Re: Game crashes should not burn toons or advance battle counts

Sometimes but not always. Same goes for guild members.

4 Replies

  • oprubninja777's avatar
    oprubninja777
    Rising Rookie
    3 years ago

    That is not the issue. The issue is that when the game fails (regardless of the reason), it should not burn the toons or advance battle counts. The problem occurs with or without airplane mode, cell or wifi. Airplane mode is a red herring. THE CRASHES ARE NOT THE ISSUE. I accept that you will always have bugs in software but what you do about it is what matters. Burning the battle as if the player lost because your game crashes is the problem. It is a software design/quality issue.   

  • EnigmaPotatoes's avatar
    EnigmaPotatoes
    Seasoned Ace
    3 years ago
    @oprubninja777 Because the game only communicates to the servers at the start and the end of the battle, there is no way to distinguish the difference between a game crashing and someone force closing the game.

    If they those battles did not count people would abuse the system like crazy.

    It sucks but that's just the way it is.
  • oprubninja777's avatar
    oprubninja777
    Rising Rookie
    3 years ago

    Just for reference, every application on the planet is able to solve this issue. It used to happen in the 90's with Word Perfect as well. 

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