Strange behavior occassionally when auto-assigning mods
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone 6S
OS Version 15.7.1
Ally Code: (Find it here: http://bit.ly/AllyCode ) 125-451-877
What type of issue do you have? Other
How often does the bug occur? Rarely (0% - 9%)
Summarize your bug Game is recommending worse mods than what's equipped. Bad recommendation goes away when oddly specific (third) mod is also considered. Bug occurs only under very specific circumstances, but every time under those circumstances.
Steps: How can we find the bug ourselves? Requires the right set of mods, but involves checking the mods assigned by the auto-assign button.
Connection Type Wifi
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I'm seeing weird behavior with the Recommended mods function.
I have a Threepio & Chewie (Gear 13, Relic 5) with the following mods:
Square: Mk VI-15-E Crit Damage with Offense % Primary
Diamond: Mk VI-15-E Crit Chance with Defense % Primary
Circle: Mk VI-15-D Crit Chance with Protection % Primary
Arrow: Mk VI-15-E Crit Damage with Speed Primary
Triangle: Mk VI-15-E Crit Damage with Crit Damage Primary
Plus: Mk VI-15-D Crit Damage with Offense % Primary
These sets and primaries match the recommended mod sets and best primary stats. However, the game is trying to recommend the following:
Triangle: Mk VI-15-E Crit Chance with Offense % Primary
Circle: Mk V-9-A Crit Damage with Protection % Primary
I have no idea why this is being suggested, given that Offense % on Triangle is considered "2nd Best" after the Crit Damage that's already equipped. So it seems backwards to follow the recommendation. What's even more curious is if I remove the following mod from Chief Chirpa, the above recommendation goes away completely:
Triangle: Mk V-15-C Crit Chance with Crit Damage Primary
Here are the secondaries for the three Triangle Mods in question:
Mk VI-15-E Crit Damage
Primary: 42% Crit Damage
( 2) 4.06 Potency
( 3) 998 Health
( 2) 2.26% Health
( 1) 2.33% Crit Chance
Mk VI-15-E Crit Chance
Primary: 8.5% Offense
( 2) 83 Offense
( 1) 3.65% Defense
( 4) 46 Defense
( 1) 2.6% Protection
Mk V-15-C Crit Chance
Primary: 36% Crit Damage
( 1) 562 Protection
( 2) 2.09% Health
( 2) 673 Health
( 1) 5 Speed
I've seen this happen on some other characters with different mods (such as trying to trade an arrow with speed primary for one with protection primary), but I don't have solid examples of those.