Forum Discussion
GladOS-013
7 years agoHero (Retired)
Hi, thanks for the report! One thing I can't verify right now is the specific wording on the Stun debuff - you say that it says the character "misses their turn." If this wording is in-game, then the verbiage should be updated, because that is not an accurate description.
Characters that are stunned still take a turn. A turn goes something like this:
1. Beginning of turn - any effects that trigger "at beginning of turn" happen now.
2. Main phase - this is the part where your character gets an opportunity to use a skill.
3. End of turn - this is the last part of the turn, where "end of turn" effects trigger. Each of the character's skill cooldowns decreases by 1. Any effects (buffs or debuffs) that expire at the end of turn will now expire.
The way stun works - nothing happens at beginning of turn. The character is stunned, so does not get an opportunity to take an action during its "main phase." Then the "end of turn" occurs, the character's cooldowns are reduced, stun is removed, turn meter bar is reset to 0, and then play proceeds to the next character's turn.
The interaction with Traya's unique means that at the beginning of that character's turn, Traya removed the stun and deals 5% damage to that character. Then when the character reaches its main phase, it is no longer stunned, so can take an action like normally.
This is different to immunity to stun in several key ways:
Immunity to stun means they will never be stunned. A stunned Count Dooku will not counterattack when he takes damage. The Sith that should have been stunned would not lose 5% health from the stun debuff being cleared. Most importantly - if you kill Traya before the stunned character gets a turn, that character will stay stunned. If it were immune to stun, it would have never been stunned in the first place.
So Traya's zeta providing stun immunity to all Sith would be considerably stronger than its current effects.
Characters that are stunned still take a turn. A turn goes something like this:
1. Beginning of turn - any effects that trigger "at beginning of turn" happen now.
2. Main phase - this is the part where your character gets an opportunity to use a skill.
3. End of turn - this is the last part of the turn, where "end of turn" effects trigger. Each of the character's skill cooldowns decreases by 1. Any effects (buffs or debuffs) that expire at the end of turn will now expire.
The way stun works - nothing happens at beginning of turn. The character is stunned, so does not get an opportunity to take an action during its "main phase." Then the "end of turn" occurs, the character's cooldowns are reduced, stun is removed, turn meter bar is reset to 0, and then play proceeds to the next character's turn.
The interaction with Traya's unique means that at the beginning of that character's turn, Traya removed the stun and deals 5% damage to that character. Then when the character reaches its main phase, it is no longer stunned, so can take an action like normally.
This is different to immunity to stun in several key ways:
Immunity to stun means they will never be stunned. A stunned Count Dooku will not counterattack when he takes damage. The Sith that should have been stunned would not lose 5% health from the stun debuff being cleared. Most importantly - if you kill Traya before the stunned character gets a turn, that character will stay stunned. If it were immune to stun, it would have never been stunned in the first place.
So Traya's zeta providing stun immunity to all Sith would be considerably stronger than its current effects.
GladOS-013
7 years agoHero (Retired)
@CG_MindTricks I believe that @Daronk77 had identified a bug in the in game description of Stun.
stun says: "turn will be missed."
that is an oversimplification tha can lead to confusion.
- 7 years ago
Yeah there it is. My issue was with how the two skills are interacting based on the descriptions. For me, I’m currently using a team that doesn’t get of the secondary benefits of stun, and only really benefits from the primary, takes no action component. And since I was seeing stun described as above, I was confused.
thanks for posting the pic.
- GladOS-0137 years agoHero (Retired)Absolutely. Thanks for pointing out the confusion due to the description in-game! Hopefully we've helped you understand the intended interaction between stuns and Traya's unique, and hopefully the description will be updated to reduce confusion for future players!
- CG_MindTricks7 years ago
EA Staff (Retired)
Submitted a suggestion to see if we can get a clearer in battle description of Stun. Thanks.
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