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TeaAddictYT's avatar
TeaAddictYT
Seasoned Rookie
6 days ago

Please fix the "Object Limit"

Hello,

An amazing coder named Will Nixon has been digging into a bug in The Sims 2 called the "Object Limit" and has figured out how it could be fixed.

The game has a signed 16-bit integer cap on the amount of OBJDs it can process at any one point in time. Please see his post here for a detailed explanation on what it is, and how it could be fixed: 

https://www.tumblr.com/spockthewok/816320926857740288/object-limit-2-electric-boogaloo?source=share

He states that it is fixable with access to source code, which obviously, we don't have. Please remove this cap, as the amount of Custom Content available for The Sims 2 these days FAR exceeds the bounds of this limit.

Sincerely,

TeaAddict, BellaDovah, and many other members of the Sims 2 community.

(P.S. he also ACTUALLY FIXED pink soup. You might wanna check out his work)

26 Replies

  • plumbotgoth's avatar
    plumbotgoth
    Seasoned Newcomer
    6 days ago

    Please look into this issue. The reason a lot of us use the legacy version is for fixes, and this is a big one to fix.

  • Velcositro's avatar
    Velcositro
    Seasoned Newcomer
    6 days ago

    I really hope EA fix this, the whole point of the Legacy Edition should be to let people enjoy this game with all the advantages of modern hardware even if they don't add new content to it, just let us have a better version of the game with all our custom content.

  • ayamedesu_ka's avatar
    ayamedesu_ka
    Seasoned Newcomer
    6 days ago

    EA should of have fixed the game before re-releasing it. They lied about fixing pink soup. Will fixed it. At this point, just give the community the source code and we could probably have the game optimized and fixed by the end of 2026

  • TeaAddictYT's avatar
    TeaAddictYT
    Seasoned Rookie
    6 days ago

    Or, you know, just officially end support for the game and release the source code, the community will have it sorted within a week. Could be another good option for ya'll.

  • BellaDovah's avatar
    BellaDovah
    Seasoned Rookie
    6 days ago

    I second this wholeheartedly. My understanding from Will Nixon's findings is that the game caps object IDs at 32,767 — a signed 16-bit integer limit that is actually enforced by the game manually converting 32-bit values down to 16-bit, so this isn't an unavoidable legacy constraint; it's a deliberate choice in the code that can be undone. The hard work has likely already been done, it just needs to be implemented by those with access to the source code. The current cap is insufficient by modern standards as the volume of CC available for this game in 2026 makes this limit a genuine barrier to enjoying the game as intended.

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