Forum Discussion
- I always make my own neighborhoods and play in them so really its mine thats my favorite! I say the college I guess because there is one blue haired guy in the directory I usually make one of my sims fall for.
- I barely use any of the pre-made neighbourhoods (except the universities... man, I should've voted one of those!) but Pleasantview has interesting families and backstories, so I'm just voting that.
- @BohoFlower yes, the continuity makes PV the best. I wish they had added other families from SIms 1 like the Mashuga, the Roomies, Hatfield, etc to other neighborhoods.
- Pleasantview just has this charm to it...I can't really explain it! Lol! :D Veronaville would be second. They both have a storyline that's "alive" (if you get what I mean). I still play the other hoods, but only Pleasantview gets me super excited every time I think about it!
- EgonVMSeasoned AceBelladonna Cove, because there's so much flat land and you can also place a lot of beaches. Plus there's a secret tucked away from the camera's reach. Desiderata Valley comes in second.
"PhoenixArrande;c-17515419" wrote:
Pleasantview just has this charm to it...I can't really explain it! Lol! :D Veronaville would be second. They both have a storyline that's "alive" (if you get what I mean). I still play the other hoods, but only Pleasantview gets me super excited every time I think about it!
I get what you mean. Not only the fact that families have memories and have their photo album filled with pictures, but there are also things that happen within first days you play with them (Cassandra getting left by the altar, Mary-Sue getting a chance card that either gets her fired or demoted etc) and wants that roll (Daniel's want to woohoo with the maid etc). Plus Pleasantview is full of drama (there is a huge "love network" where even a maid is involved). "EgonVM;c-17515824" wrote:
Belladonna Cove, because there's so much flat land and you can also place a lot of beaches. Plus there's a secret tucked away from the camera's reach. Desiderata Valley comes in second."PhoenixArrande;c-17515419" wrote:
Pleasantview just has this charm to it...I can't really explain it! Lol! :D Veronaville would be second. They both have a storyline that's "alive" (if you get what I mean). I still play the other hoods, but only Pleasantview gets me super excited every time I think about it!
I get what you mean. Not only the fact that families have memories and have their photo album filled with pictures, but there are also things that happen within first days you play with them (Cassandra getting left by the altar, Mary-Sue getting a chance card that either gets her fired or demoted etc) and wants that roll (Daniel's want to woohoo with the maid etc). Plus Pleasantview is full of drama (there is a huge "love network" where even a maid is involved).
Yep! It's too bad the devs didn't really do all that with the other hoods, but I guess they were trying to leave room for the player to drive the story."PhoenixArrande;c-17516311" wrote:
"EgonVM;c-17515824" wrote:
Belladonna Cove, because there's so much flat land and you can also place a lot of beaches. Plus there's a secret tucked away from the camera's reach. Desiderata Valley comes in second."PhoenixArrande;c-17515419" wrote:
Pleasantview just has this charm to it...I can't really explain it! Lol! :D Veronaville would be second. They both have a storyline that's "alive" (if you get what I mean). I still play the other hoods, but only Pleasantview gets me super excited every time I think about it!
I get what you mean. Not only the fact that families have memories and have their photo album filled with pictures, but there are also things that happen within first days you play with them (Cassandra getting left by the altar, Mary-Sue getting a chance card that either gets her fired or demoted etc) and wants that roll (Daniel's want to woohoo with the maid etc). Plus Pleasantview is full of drama (there is a huge "love network" where even a maid is involved).
Yep! It's too bad the devs didn't really do all that with the other hoods, but I guess they were trying to leave room for the player to drive the story.
@PhoenixArrande I think the downfall on the quality of premade families/neighborhoods started during Sims 2 expansion pack neighborhoods. In the base game everything is perfect, there's scripted events, they have friends, enemies and lvoers outside their households, etc...
Then the EP neighborhoods don't have ANY classic premade family from Sims 1 (I WISH the Mashuga's were in Sims 2/3/4, I loooooved that campy family). They could've brought back the Hatfields, the Charmings, the Hicks, the Roomies (lesbian couple?!), the Maximus, the Snooty Patooty, etc...
Then in Sims 3, most households don't have relationships outside their households, and I think after the 4th world they stopped adding skills, careers, the age is always at the beginning of the bar, they don't know anyone frm other households...
Then Sims 4... Everyone is a sim fresh out of the CAS (at least Evergreen Harbor seems to add families with relationships outside their households)."Karon;c-17517233" wrote:
"PhoenixArrande;c-17516311" wrote:
"EgonVM;c-17515824" wrote:
Belladonna Cove, because there's so much flat land and you can also place a lot of beaches. Plus there's a secret tucked away from the camera's reach. Desiderata Valley comes in second."PhoenixArrande;c-17515419" wrote:
Pleasantview just has this charm to it...I can't really explain it! Lol! :D Veronaville would be second. They both have a storyline that's "alive" (if you get what I mean). I still play the other hoods, but only Pleasantview gets me super excited every time I think about it!
I get what you mean. Not only the fact that families have memories and have their photo album filled with pictures, but there are also things that happen within first days you play with them (Cassandra getting left by the altar, Mary-Sue getting a chance card that either gets her fired or demoted etc) and wants that roll (Daniel's want to woohoo with the maid etc). Plus Pleasantview is full of drama (there is a huge "love network" where even a maid is involved).
Yep! It's too bad the devs didn't really do all that with the other hoods, but I guess they were trying to leave room for the player to drive the story.
@PhoenixArrande I think the downfall on the quality of premade families/neighborhoods started during Sims 2 expansion pack neighborhoods. In the base game everything is perfect, there's scripted events, they have friends, enemies and lvoers outside their households, etc...
Then the EP neighborhoods don't have ANY classic premade family from Sims 1 (I WISH the Mashuga's were in Sims 2/3/4, I loooooved that campy family). They could've brought back the Hatfields, the Charmings, the Hicks, the Roomies (lesbian couple?!), the Maximus, the Snooty Patooty, etc...
Then in Sims 3, most households don't have relationships outside their households, and I think after the 4th world they stopped adding skills, careers, the age is always at the beginning of the bar, they don't know anyone frm other households...
Then Sims 4... Everyone is a sim fresh out of the CAS (at least Evergreen Harbor seems to add families with relationships outside their households).
Oh dear i never noticed that it was a pattern except with TS4! I never knew what it was that felt missing, but you just pointed it right out! I loved their Pancakes family trailers/pictures and expected it to be just like that in game. You're right they shouldve added more TS1 families...the Snooty Patooty family is my favorite. I tried making my own version in TS2, but it just isn't the same :cry:
To stay on topic: I forgot to mention that I recently became addicted to the Stories games hoods. Riley Harlow and the gang needs more love! :heart:- @PhoenixArrande Right?!
Marka93 from MTS built Old Town from SIms 1 in Sims 2 here: http://www.modthesims.info/d/522506/old-town.html
You can find a sub-hood version here (with/without sims): http://www.modthesims.info/d/523417/9-new-shopping-districts.html
Anyway, I agree with the trailers misleading us. I kinda understand why they don't add scripted events, but this problem could be fixed with a toggle option in the games menu. It's simple as that. Like "Play Worlds like Sims 2" would turn on a rotational styled gameplay, while "Play Worlds like Sims 3" would turn on a story progression styled gameplay... Well, I think they could even add a "Play Worlds like Sims 4" were you can't play rotationally cuz everyone ages at the same time, but you don't have story progression too.
Anyway, I think that Marka93 + a group of other simmers have converted the Stories hoods to Sims 2. Look for Hood Building Group on MTS. "Karon;c-17517233" wrote:
Then in Sims 3, most households don't have relationships outside their households, and I think after the 4th world they stopped adding skills, careers, the age is always at the beginning of the bar, they don't know anyone frm other households...
Then Sims 4... Everyone is a sim fresh out of the CAS (at least Evergreen Harbor seems to add families with relationships outside their households).
This actually isn't quite true, the Sims 3 worlds have quite a lot of back and forth relationships, but it depends on the world. Some worlds are clearly cranked out quickly under an EA suit's whip, some have a lot of hidden love to them. The two most noteworthy labour of love worlds both came out around the same time; Bridgeport and Barnacle Bay. Yes, Barnacle Bay is often made fun of for being incredibly basic; but it was the first DLC world and a shocking amount of care went into its creation as I found when diving the depths of it. Every single person in the world has a detailed bio, right down to the regular NPCs and even every single ghost in the graveyards. In ANY other world, NPCs will have a blank bio, as they were never really intended to be playable. Now when I play Barnacle Bay, I know the background of every NPC, every Townie, every resident, and it feels more alive that way. It even has a Veronaville-style family feud between the Inkbeards and Goldbeards, and a few links to Sims 2. I really got the feeling the team that made the world really cared about it, even if it did kind of get thrown under a bus by EA with the bizarre forced 'everyone is a celebrity' thing, clearly done to push Late Night. Speaking of, Bridgeport has a similar level of love put into its NPCs and townies; so many of them are unique, and start off with relationships and even family ties to others, something most towns never experimented with. To my immediate memory the only other towns that do this are Starlight Shores, where a teenager lives with his grandmother, and has a townie mother, and Appaloosa Plains, where a guy has a firefighter NPC as his brother, and they absolutely hate each other by default. Later store worlds noticably become less detailed, as they stopped giving anyone personal bios past Lucky Palms, so you end up with people just filling out a family with no real idea of who they are, if the family bio doesnt detail them.
Sims 4 definitely could do better, you had Strangerville where it was shown that a lot of the people knew each other, but none of them do at the start, and stuff like the former Landgraab comedian not actually knowing his ex-family or being related, but in some worlds its better, like Windenburg."PhoenixArrande;c-17517417" wrote:
To stay on topic: I forgot to mention that I recently became addicted to the Stories games hoods. Riley Harlow and the gang needs more love! :heart:
I enjoy those Stories worlds too, by the time the stories end, you feel you really know most of the residents. I actually recreated all of the playable people from Four Corners in Sims 3 a while back, planning on seeing if I can recreate the story in Sims 3's open world environment later. Still have to make the NPCs and townies though..
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