14 years ago
The Royal Kingdom Challenge
Royal Kingdom Challenge
This is my version of the Royal Kingdom Challenge. It's a hard-core challenge, for advanced/hard-core players. Casual players beware :wink:
I played the Royal Kingdom Challenge with TS2 and loved it, although I wasn't able to complete it due to issues with the game crashing (back then I used a lot of CC). Onnyola has also put together a version of the challenge for TS3.
One of the issues with the RKC is that eventually all sims will get rich and the classes will disappear. To prevent this I've revised the rules, and introduced the Taxation System to help out. I've also added some other rules that I found to be interesting and may make it more historically accurate.
The Sims 2 Royal Kingdom Challenge
Onnyola's TS3 RKC version
natasha699's TS3 RKC version
Do your Sims have a longing for days gone by? Do they want to shout "Huzzah! Long Live the King and Queen!?" Do they have a hankering for good old-fashioned servitude? Then it is you duty to transport them back in time several hundred years to live in Good Old Simland! Simland has a King and or Queen that presides over all of their loyal subjects. It's up to you to make the strongest Royal family that you can. The fate of the Kingdom depends of you!
from the original post by enblith
You need:
- A new neighborhood
- 1 royal family: 1 King (Young Adult/Adult/Elder) and 1 Queen (YA/A), and any number of servants (optional)
- 2 noble class families: 1 Lord (YA/A/E) and 1 Lady (YA/A), and any number of servants per household (optional)
- 2 merchant class families: 1 male (YA/A/E) and 1 female (young adult or adult) per family
- 2 peasant class families: 1 male (YA/A/E) and 1 female (YA/A) per family
- 1 monastery/church family: 1 male/female (YA/A/E) #
Only 1 family of each class is ok too
Playmode
I play all my families, but I guess you could only play one if you'd like
I play each family the same amount of time
I've added other "odd" households (wizards, trolls, witches etc.) to fill my neighborhood. I have story progression on for them
I use NRaas StoryProgression mod to allow me to set story progression off for my households and let the rest of the neighborhood have SP on. I also use it to transfer money from lower classes to the higher classes, according to the Taxation System
Goal
The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants, and peasants and reach 5 generations with at least one family from each category.
OPTIONS
Theme
If medieval isn't your style you can also play this challenge with another theme such as Victorian, Gothic, Egyptian, fantasy or any other theme that suits you.
Church
If you want to play with a church, you will have to add a church/chapel and monastery/abbey to your neighborhood that you can send sims to that you don't want to marry. Sims of the church are considered a separate class with their own rules. Church rules are marked with #
Moving Out Sims
If you move out a member of the family to create another household you can either choose to add it to your play list and play the household as any of the others, or just move them out and let SP take care of them.
Family-trait
When creating each household's founders in CAS, choose one of the founder's 5 traits to become the "family trait". There after, every sim born to that family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option. The remaining traits still must be rolled for.
Patriarchy/Matriarchy
The challenge rules have been written assuming that the game play is of a patriarchal society (male inheritance of land and title), however, you can choose to play a matriarchy instead. All rules that apply to either males/females should then be reversed to apply to the opposite sex. These rules are marked with **
This is my version of the Royal Kingdom Challenge. It's a hard-core challenge, for advanced/hard-core players. Casual players beware :wink:
I played the Royal Kingdom Challenge with TS2 and loved it, although I wasn't able to complete it due to issues with the game crashing (back then I used a lot of CC). Onnyola has also put together a version of the challenge for TS3.
One of the issues with the RKC is that eventually all sims will get rich and the classes will disappear. To prevent this I've revised the rules, and introduced the Taxation System to help out. I've also added some other rules that I found to be interesting and may make it more historically accurate.
The Sims 2 Royal Kingdom Challenge
Onnyola's TS3 RKC version
natasha699's TS3 RKC version
Do your Sims have a longing for days gone by? Do they want to shout "Huzzah! Long Live the King and Queen!?" Do they have a hankering for good old-fashioned servitude? Then it is you duty to transport them back in time several hundred years to live in Good Old Simland! Simland has a King and or Queen that presides over all of their loyal subjects. It's up to you to make the strongest Royal family that you can. The fate of the Kingdom depends of you!
from the original post by enblith
You need:
- A new neighborhood
- 1 royal family: 1 King (Young Adult/Adult/Elder) and 1 Queen (YA/A), and any number of servants (optional)
- 2 noble class families: 1 Lord (YA/A/E) and 1 Lady (YA/A), and any number of servants per household (optional)
- 2 merchant class families: 1 male (YA/A/E) and 1 female (young adult or adult) per family
- 2 peasant class families: 1 male (YA/A/E) and 1 female (YA/A) per family
- 1 monastery/church family: 1 male/female (YA/A/E) #
Only 1 family of each class is ok too
Playmode
I play all my families, but I guess you could only play one if you'd like
I play each family the same amount of time
I've added other "odd" households (wizards, trolls, witches etc.) to fill my neighborhood. I have story progression on for them
I use NRaas StoryProgression mod to allow me to set story progression off for my households and let the rest of the neighborhood have SP on. I also use it to transfer money from lower classes to the higher classes, according to the Taxation System
Goal
The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants, and peasants and reach 5 generations with at least one family from each category.
OPTIONS
Theme
If medieval isn't your style you can also play this challenge with another theme such as Victorian, Gothic, Egyptian, fantasy or any other theme that suits you.
Church
If you want to play with a church, you will have to add a church/chapel and monastery/abbey to your neighborhood that you can send sims to that you don't want to marry. Sims of the church are considered a separate class with their own rules. Church rules are marked with #
Moving Out Sims
If you move out a member of the family to create another household you can either choose to add it to your play list and play the household as any of the others, or just move them out and let SP take care of them.
Family-trait
When creating each household's founders in CAS, choose one of the founder's 5 traits to become the "family trait". There after, every sim born to that family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option. The remaining traits still must be rolled for.
Patriarchy/Matriarchy
The challenge rules have been written assuming that the game play is of a patriarchal society (male inheritance of land and title), however, you can choose to play a matriarchy instead. All rules that apply to either males/females should then be reversed to apply to the opposite sex. These rules are marked with **