Forum Discussion
7 years ago
This kind of re-states what has already been said, but anyway...
In your TS3 user game folder in Documents, there will be a folder you have placed there (it doesn't show up by itself) called Mods. There must be three and only three things inside of it -- a Packages folder, an Overrides folder (usually left empty) and the required Resource.cfg file. Actual .package files like mods go inside of the Packages subfolder (not inside of Mods directly).
The point of the Framework download from MTS is that includes everything you need plus two small sample mods, NoIntroMovie and NoBuildSparkles for testing. If the Framework is working, then you will get a script mod detected notification on startup with the two sample mods listed and the Intro Movie will be suppressed. Don't worry about MasterController yet, let's concentrate on getting the Framework recognized first. Is this not happening?
The setup should look exactly as illustrated on the MTS page, except of course for around the edges where OS X looks different from Windows 7 as shown, and it all works exactly the same way. Is this exactly what your setup looks like?
http://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files
If so, let's take one more step. There will already be a file in your TS3 user game folder in Documents as well called DeviceConfig.log (or it may show up as just DeviceConfig, but it's the same file). Do a right-click on it and Get Info. Does the modification date/time exactly match the last time you started up your game, or is it from some time way in the past? If you aren't sure, then start up the game. The modification date/time on that file should change to current instantly. Does it do so?
In your TS3 user game folder in Documents, there will be a folder you have placed there (it doesn't show up by itself) called Mods. There must be three and only three things inside of it -- a Packages folder, an Overrides folder (usually left empty) and the required Resource.cfg file. Actual .package files like mods go inside of the Packages subfolder (not inside of Mods directly).
The point of the Framework download from MTS is that includes everything you need plus two small sample mods, NoIntroMovie and NoBuildSparkles for testing. If the Framework is working, then you will get a script mod detected notification on startup with the two sample mods listed and the Intro Movie will be suppressed. Don't worry about MasterController yet, let's concentrate on getting the Framework recognized first. Is this not happening?
The setup should look exactly as illustrated on the MTS page, except of course for around the edges where OS X looks different from Windows 7 as shown, and it all works exactly the same way. Is this exactly what your setup looks like?
http://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files
If so, let's take one more step. There will already be a file in your TS3 user game folder in Documents as well called DeviceConfig.log (or it may show up as just DeviceConfig, but it's the same file). Do a right-click on it and Get Info. Does the modification date/time exactly match the last time you started up your game, or is it from some time way in the past? If you aren't sure, then start up the game. The modification date/time on that file should change to current instantly. Does it do so?
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.
6,473 PostsLatest Activity: 10 hours agoRelated Posts
Recent Discussions
- 20 hours ago
- 5 days ago
Missing Studio Content
Solved7 days ago