Forum Discussion
12 years ago
Michelle and Doublemedion - I have a little bit of information that might help. I had no problem downloading and installing Cladbridge-on-Stowe but I had to clean up the file a little bit before installing. I have not had a chance to load the game, nor play, and won't have a chance for a few days.
Here's one thing that needs cleaning up: Opening up the world file in CUSTARD, we should see only two items, the world and the world's image. This Sims3.Pack shows that a dirty item is unintentionally included in the world file, namely Arezzo Bathroom Counter made by Angela of TSR. It's a lovely counter and Angela makes beautiful content but we all make mistakes. This counter has something wrong with it because it also attaches itself to Sims uploaded to the Exchange, like that old doll did some years back.
Now I removed all four superfluous items from the Cladbridge-on-Stowe Sims3.Pack leaving only the world and its image to install in my game. The installation was successful. For proof of this counter being dirty see this one post. I figure, if our creator actually used this counter and I have to replace some counters in the game, I'm okay with that. I just like to have a clean game. I do use some third party content but it's only installed through the Mods/Packages folder, never my clunky troublesome Launcher.
I encourage one and all to use CUSTARD before you upload anything and never install anything in your game unless you have checked it through CUSTARD, even if the creator said it was already done. It's your game and it needs to be protected from other's mistakes, oversights, etc...
EDITED TO ADD: I never just jump into playing a new world. I explore it first from Edit Town mode. While I do this, if I notice something important missing, like a bridge or just anything, I quit the game, uninstall the world and reinstall another version with some item or other the creator included in the upload. But after doing this... I put the 3PCC item in my Mods folder with a new name, like Pattern for GlenDonnach, for example. Once I've added this item with its new name to my Mods folder, I remove the original from the DCBackup file. You'll need CUSTARD or some other program do this and to access the exact file numbers.
Here's one thing that needs cleaning up: Opening up the world file in CUSTARD, we should see only two items, the world and the world's image. This Sims3.Pack shows that a dirty item is unintentionally included in the world file, namely Arezzo Bathroom Counter made by Angela of TSR. It's a lovely counter and Angela makes beautiful content but we all make mistakes. This counter has something wrong with it because it also attaches itself to Sims uploaded to the Exchange, like that old doll did some years back.
Now I removed all four superfluous items from the Cladbridge-on-Stowe Sims3.Pack leaving only the world and its image to install in my game. The installation was successful. For proof of this counter being dirty see this one post. I figure, if our creator actually used this counter and I have to replace some counters in the game, I'm okay with that. I just like to have a clean game. I do use some third party content but it's only installed through the Mods/Packages folder, never my clunky troublesome Launcher.
I encourage one and all to use CUSTARD before you upload anything and never install anything in your game unless you have checked it through CUSTARD, even if the creator said it was already done. It's your game and it needs to be protected from other's mistakes, oversights, etc...
EDITED TO ADD: I never just jump into playing a new world. I explore it first from Edit Town mode. While I do this, if I notice something important missing, like a bridge or just anything, I quit the game, uninstall the world and reinstall another version with some item or other the creator included in the upload. But after doing this... I put the 3PCC item in my Mods folder with a new name, like Pattern for GlenDonnach, for example. Once I've added this item with its new name to my Mods folder, I remove the original from the DCBackup file. You'll need CUSTARD or some other program do this and to access the exact file numbers.
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