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JacquesFromage
12 years agoNew Spectator
No, I haven't given up on this update. It has just been coming along rather slowly. By that, I mean I worked on it yesterday for the first time in about a month. Here is a list of things that will change.
Old Places:
-Exclusive Lounge, Asian Fusion Lounge, and the Poolside club are all gone, sorry.
-Some of the apartments in the old town district are also gone. Sounds like a great update so far, right?
-Numerous buildings have been modified ever so slightly with objects from Supernatural.
New Places:
-There is a new Fusion lounge that is located in a grain elevator.
-There is also a supernatural hangout in a storage facility along with an alchemy shop and all of the lots to accommodate my newest expansion pack... the one that came out in the fall.
-There are two tunnels added. One is purely for decoration while there is a house above the other.
-I built a new City Hall. So if you dislike rabbit holes in the basement, you are not going to like it at all. The same thing goes for the hospital.
-New housing projects in the industrial park.
Rearrangements:
-Relocated the old town district to be closer to the industrial park. Carved a giant chunk out of the plateau for it.
-Moved the church and historical museum to the old town district.
-Moved the school and baseball field to the downtown area.
-The middle class suburbs have been moved to where old town once was.
-A new waterway was added, connecting the pond in the center of the gorge to the river.
-Mountains were converted into hills. They just looked silly.
-The water is now routable for the Seasons expansion.
-Put in a wharf facility with a new diner by the loading area.
-Modified the roadways in the industrial park.
Existing Families:
-Got rid of the Sludge family. I didn't find them too interesting.
-Evicted Gary Radford. The town has enough loners.
-Modified the appearance and traits of some of the Sims. Nothing too drastic. Not like anyone plays this world enough to identify any difference.
-I noticed that a lot of people download this world without the included stuff packs, so I changed the clothes of anyone equipped with items from Outdoor Living and Fast Lane Stuff. Most of the buy mode items I left, however.
-Some of the Sims who were not in a supernatural state before are now. I tried not to go overboard.
-The Blightwood family has been divided, finally.
New Sims:
-The Silva Family: the token faeries of this town. I made it quite clear that I am not a big fan of faeries.
-Cornelius Wright and his dog, Betsy. They live in the new housing projects.
-Brian Grimebell, Patrick Grimebell's younger brother.
-Olivia Dermody. She's not really new; I just transferred her from Fortress Rock.
-Pets have been added to several households.
Miscellaneous:
-Two new custom paintings, as I have posted on a previous page.
Old Places:
-Exclusive Lounge, Asian Fusion Lounge, and the Poolside club are all gone, sorry.
-Some of the apartments in the old town district are also gone. Sounds like a great update so far, right?
-Numerous buildings have been modified ever so slightly with objects from Supernatural.
New Places:
-There is a new Fusion lounge that is located in a grain elevator.
-There is also a supernatural hangout in a storage facility along with an alchemy shop and all of the lots to accommodate my newest expansion pack... the one that came out in the fall.
-There are two tunnels added. One is purely for decoration while there is a house above the other.
-I built a new City Hall. So if you dislike rabbit holes in the basement, you are not going to like it at all. The same thing goes for the hospital.
-New housing projects in the industrial park.
Rearrangements:
-Relocated the old town district to be closer to the industrial park. Carved a giant chunk out of the plateau for it.
-Moved the church and historical museum to the old town district.
-Moved the school and baseball field to the downtown area.
-The middle class suburbs have been moved to where old town once was.
-A new waterway was added, connecting the pond in the center of the gorge to the river.
-Mountains were converted into hills. They just looked silly.
-The water is now routable for the Seasons expansion.
-Put in a wharf facility with a new diner by the loading area.
-Modified the roadways in the industrial park.
Existing Families:
-Got rid of the Sludge family. I didn't find them too interesting.
-Evicted Gary Radford. The town has enough loners.
-Modified the appearance and traits of some of the Sims. Nothing too drastic. Not like anyone plays this world enough to identify any difference.
-I noticed that a lot of people download this world without the included stuff packs, so I changed the clothes of anyone equipped with items from Outdoor Living and Fast Lane Stuff. Most of the buy mode items I left, however.
-Some of the Sims who were not in a supernatural state before are now. I tried not to go overboard.
-The Blightwood family has been divided, finally.
New Sims:
-The Silva Family: the token faeries of this town. I made it quite clear that I am not a big fan of faeries.
-Cornelius Wright and his dog, Betsy. They live in the new housing projects.
-Brian Grimebell, Patrick Grimebell's younger brother.
-Olivia Dermody. She's not really new; I just transferred her from Fortress Rock.
-Pets have been added to several households.
Miscellaneous:
-Two new custom paintings, as I have posted on a previous page.
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