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Sprottenham
12 months agoNew Hotshot
Don't know, I'll just do whatever I want without thinking it's this or that, but... I'm definately not doing challenges and rules set out or made by others, and the thought of logging points to much in my game currently does not appeal to me. That doesn't mean I can't have goals and things for my sims to achieve, even things that are a little besides what goes on in game, but they are more perhaps like story telling elements.
My sims are also not on a leash, definately not. I allow them to roam free as much as possible, because I don't really want to be the one to decide what their story is going to be like.. Of course, I do to varying degrees decide their personality traits and select life time wishes for them, but sometimes I also just roll the dice on their traits, and then replace the ones I don't like. ;) I will, as much as possible, only direct a sim to do something if they already have a wish for it.
So.. if I've created four sims sort of randomly, and these sims at one point gets a wish to start or join a band, well... that's what they'll do. ;) Then they'll be 'trapped' in that life with the goals that come with it until they want to quit the band for whatever reason.. (hopefully not...)
My long term goal is really to just play with generations and see what come out of it, but I find myself sometimes making stories out of things anyway, because suddenly.. oops, here's a story, but I don't sit out and try to start writing a story before I've even played the game. The stories, or the ideas for them, usually show up afterwards based on something that happened in game, and I still try to allow them as much freedom as possible within that story.. :P
My sims are also not on a leash, definately not. I allow them to roam free as much as possible, because I don't really want to be the one to decide what their story is going to be like.. Of course, I do to varying degrees decide their personality traits and select life time wishes for them, but sometimes I also just roll the dice on their traits, and then replace the ones I don't like. ;) I will, as much as possible, only direct a sim to do something if they already have a wish for it.
So.. if I've created four sims sort of randomly, and these sims at one point gets a wish to start or join a band, well... that's what they'll do. ;) Then they'll be 'trapped' in that life with the goals that come with it until they want to quit the band for whatever reason.. (hopefully not...)
My long term goal is really to just play with generations and see what come out of it, but I find myself sometimes making stories out of things anyway, because suddenly.. oops, here's a story, but I don't sit out and try to start writing a story before I've even played the game. The stories, or the ideas for them, usually show up afterwards based on something that happened in game, and I still try to allow them as much freedom as possible within that story.. :P
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