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"23kels89;855550" wrote:
- A Sim hour equivalent to real time minute.
Maybe I'm misunderstanding what you meant here, but Relativity doesn't change how fast sim time moves relative to real time. It changes how long it takes sims to perform tasks relative to the game clock.How fast the game clock actually moves is still the same for each of the three speeds built in.
For the skills and motives, perhaps these pages will help. But it's usually best to see how things go in terms of task management on the speed setting you like-- most popular is 19, but I think that's too fast and prefer 23 as do a number of other players. Then when one finds their sims skilling too fast/too slow or constantly waking up at 3am all refreshed (and/or dropping from exhaustion before dinner time), they might set about adjusting the other settings.
http://nraas.wikispaces.com/Relativity+FAQ
http://nraas.wikispaces.com/Relativity+Interactions- i started using nraas from YESTERDAY lolol.. and i am enjoying it. i am using story progression mod but there are more? wow its like amazing. why i didnt know there are naraas mod before :( and sims 3 is just amazing i hated sims3 but i LOVEEEEEEEE it so much.
- Thanks, @igazor ...
I set the speed at 9 and the time actually went slower. About 1 Sim-minute per 2-3 realtime-second. Rather than 2 Sim-minutes per 1 realtime-second. (Sorry if I'm confusing you, I confused myself trying to read that)
I thought that the time went slower while my Sims completed a task at their normal speed. Perhaps I'm wrong.
Edited to thank you for the links. :smile: "s1mszzang;14132385" wrote:
i started using nraas from YESTERDAY lolol.. and i am enjoying it. i am using story progression mod but there are more? wow its like amazing. why i didnt know there are naraas mod before :( and sims 3 is just amazing i hated sims3 but i LOVEEEEEEEE it so much.
:)
There are 39 mods in the NRaas collection, not counting optional add-on modules, tuning files, and the mods we recently inherited from Ani upon her retirement.
http://nraas.wikispaces.com/NRaas+Industries+Home+Continued#The%20Mods
You may as well install all of them, you know you are going to eventually.
(Just kidding, don't do that all at once. And there are a few that I don't use. Yet.)- I installed NRaas' Relativity mod and Ani's Business as Unusual mod.
I'm still quite confused on how to use the Story Progression mod, although I read that it is very popular. I've read the information on Story Progression and I thought I understood it, until I installed it and said, "What the heck am I doing?" so I uninstalled it. Also, I don't want to assume it was the Story Progression mod that caused it, but my save file became corrupt.
If I wasn't so confused and scared to reinstall Story Progression, I'm pretty sure I'd enjoy it very much.
And @s1mszzang - the Sims is the BEST... thank gosh you came to realize it before the Store completely shut down! :open_mouth: - I thought the default actually was one sim hour equivalent to one real life minute. I couldn't find that anywhere on the sims wiki or reliable source on the web; I'm not sure where I read that. So, I timed it myself in a new game. Took 1:15 minutes for an hour to pass (Relativity at default settings) in that game. With "Set Speed" set to 18 it took 2:38 minutes for an in-game hour to pass.
Anyways, at 18 it takes a while for the day to go by. When I want a faster game I play at 24. "23kels89;14132413" wrote:
Thanks, @igazor ...
I set the speed at 9 and the time actually went slower. About 1 Sim-minute per 2-3 realtime-second. Rather than 2 Sim-minutes per 1 realtime-second. (Sorry if I'm confusing you, I confused myself trying to read that)
Ah no, that's a common misconception.
If it takes a sim 40 sim minutes to complete a task (eating dinner, for example) on the default speed of 37, then it should take them 20 sim minutes to complete the same task on a speed of 19. Though not all tasks are covered, so some will take the same amount of time no matter what.But from the player's point of view, the clock still runs at the same speed. It's just that the sim's day becomes more/less efficient because they can get more/less things done per the same amount of sim time.
Another example, my sims don't have to get up at 5am or something way early like that just to have time to shower and prepare a hot breakfast before work/school. They can crawl out of bed at 7 or 7:30 and still have plenty of time to get that done.
Speeds under 10 might be too much for the game engine to handle and are not recommended. Your game might be tripping over itself at a speed of 9 and therefore running slower in real time.- Here is a quote from the Relativity FAQ at the NRaas site.
"Reducing the relative speed in the mod will increase the real-time length of a sim-minute in game, while leaving the animations that sims perform unaffected. "
The number of "clicks that is the normal time is 39. Setting the speed to 19 will make time pass twice as slow (real time) but since the speed of the animations remain the same sims can do twice as much animation type stuff, such as taking a shower or eating, etc.
I set mine to 25 so that time is running at .68, meaning that real time that passes is about a third longer but taking showers, sleeping, etc takes 2/3rds the amount of "sim time". - IreneSwift10 years agoSeasoned AceRelativity does change the speed of the game clock. By default, sim time passes at one sim minute per real time second. If you set relativity to 19, one sim minute takes two real time seconds. Most of the time, I set relativity to 28, meaning a sim minute takes 1.5 real time seconds. But, if I'm playing in a town where it takes longer to get around in, like Bridgeport, I'll set it at 19. When adventuring in WA worlds recently, I decided to set relativity at 13, with one sim minute taking about 3 real time seconds.
"23kels89;14132433" wrote:
I installed NRaas' Relativity mod and Ani's Business as Unusual mod.
I'm still quite confused on how to use the Story Progression mod, although I read that it is very popular. I've read the information on Story Progression and I thought I understood it, until I installed it and said, "What the heck am I doing?" so I uninstalled it. Also, I don't want to assume it was the Story Progression mod that caused it, but my save file became corrupt.
If I wasn't so confused and scared to reinstall Story Progression, I'm pretty sure I'd enjoy it very much.
And @s1mszzang - the Sims is the BEST... thank gosh you came to realize it before the Store completely shut down! :open_mouth:
I'm sorry you ended up with a corrupt save, but StoryProgression alone is not likely at fault. Might this be the information you read?
http://nraas.wikispaces.com/StoryProgression+FAQ
(scroll past the 17 sublinks to get to the readable part)
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