6 years ago
64 Bit Update
Hi all, I'm late to the game I know but I've just heard there's a 64 bit update and I just wanted to confirm if this was for PC or just for Mac? I know it was built in order to allow Mac users to co...
@bishty I'm curious whether a crash dump would be more illuminating, not the one the game creates but a Windows crash dump. Here's how to get one:
@puzzlezaddictGood morning!
Here is the crash report: https://app.box.com/s/dhqv6lr6tua7gjnbpczrlqw75u9at93q
I would just like to say thank you for taking the time to help me with this problem! I feel closer to getting to the bottom of it than I have before. Also I really appreciate your idiot proof instructions haha, I barely know anything about how software works so googling stuff can feel like drowning in treacle!
Late last night I continued experimenting. I started a new game (without mod folder) in Appaloosa Plains and it stayed alive perfectly well, no crashing, no nothing. So I did the same thing with the custom world and it behaved itself again! So now I'm thinking that when I merged my CC I damaged something that is now just causing havoc in whatever new game I start. I am going to experiment with my main save by installing just a clean copy of NRAAS master controller to reset everything and then see where it wants to go from there. Worst case scenario I can see myself redownloading every single package in the folder rofl
Edit: I performed my experiment and the game played for a satisfactory amount of time without crashing. So now I guess I begin the process of finding out what on earth has gone so wrong in my mods folder!
@bishty I think you're right that the cc merge is the most likely suspect. The crash dump didn't say anything particularly interesting: Sims 3 crashed because TS3.exe tried to read an invalid memory address. There are plenty of reasons this kind of thing happens, but bad or poorly handled cc is a common culprit. The fact that your new saves are fine make this all the more likely.
Anyway, hopefully you're able to find the individual issue and fix it. If you happen to get any scripterrors, from NRaas ErrorTrap or others, you could take them to the NRaas site and ask for help interpreting them. You might find out at least some of what's breaking and be able to address it directly, for example a sim might have a corrupted outfit that contains formerly merged cc, and you might need to rebuild that outfit.
If you're struggling to make your save playable again, I guess you could experiment on a spare copy of the save: try deleting a bunch of sims and lots (with a MasterController reset everything afterwards) to see whether you still get a crash. If you do, then delete more stuff; if you don't, restore the previous version and only delete half of what you did before. This is a somewhat unusual version of the 50/50 method, but it might help pinpoint some sims or lots that need to be redone. It could take a lot of time though, so you might want to leave the game running while you do other things and see what happens.
Hopefully it doesn't come to that though.