Sincerbox wrote:
amjoie wrote:
Only one question that you didn't answer: Did you play with any console cheats enabled?
I don't know. The correct answer is probably sometimes yes and sometimes no. I frankly think the question is not relevant. I have read elsewhere that some simmers think that testingcheats and moveobjects can cause game corruption. Until I see a Guru state that that is difinitively true it is a theory to which I do not subscribe. Moveobjects on and Testingcheatsenabled are flags only. They in and of themselves do nothing. Except prior to this expansion MOO allowed indoor gardening. Most of the things those cheats allow involve routing errors. This is not a routing error problem in any specific world - it is a problem with the game clock.
Please, you don't have to convince me. I'm not on the bug team. And I'm certainly not standing in judgment of your experience or conclusion. I simply want the facts stated plainly, so that the bug team cannot ignore the issue when they review what they need to concentrate on, while compiling a patch. Anything esoteric and unprovable WILL BE ignored.
You will likely never get a guru to state openly that testing cheats can cause corruption. But enough people have had corrupted games from the use of MOO to convince me it is possible/likely. It isn't the cheat itself that does the dirty -- it is the routing errors that result from inadvisable uses of MOO which, over time, can corrupt a game. Whether or not you use testing cheats is valuable information. Especially if you play all the time with them on.
(I know this does not apply to this issue, but I did have one experience with the ice cream machine PC, where the problem kicked up primarily when a game was played with static motives on, using a console cheat. You never know what strange combinations can cause a bug to rear its head.)