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mw1525
2 years agoSeasoned Ace
Thanks @Pary for the suggestion to remove the bouncer ropes. I'll have to do that for the club buildings I decide to keep. I assign jobs in my town with NRaas' 'Register' mod so I don't have a lot of natural NPCs working. When it comes to real estate, I build manageable apartment buildings (not skyscrapers), gated communities and the likes for them to reside in.
First, I find out which NPCs are living in which buildings and then I add them to game world. I place them (as a group) into one of my multi-dwelling builds. They are able to keep their job via NRaas' Register mod and BlueNinjitsu's mod which unbinds them from EA's slave hours and allows them to have and live their lives. My Bridgeport is still a work in progress, but I have found the shell buildings at ATS3 to be helpful when keeping up the 'big city' appearance. Plus, it doesn't drain my PC! ;)
ATS3 Shell Buildings:
https://aroundthesims3.com/objects/room_downtown_61.shtml
First, I find out which NPCs are living in which buildings and then I add them to game world. I place them (as a group) into one of my multi-dwelling builds. They are able to keep their job via NRaas' Register mod and BlueNinjitsu's mod which unbinds them from EA's slave hours and allows them to have and live their lives. My Bridgeport is still a work in progress, but I have found the shell buildings at ATS3 to be helpful when keeping up the 'big city' appearance. Plus, it doesn't drain my PC! ;)
ATS3 Shell Buildings:
https://aroundthesims3.com/objects/room_downtown_61.shtml
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